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Anthraxes

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Everything posted by Anthraxes

  1. Hey, i recently started playing KSP again and having lots of fun with career Mode. I've installed a ton of mods this time to enhance my game a bit and I am now on my first Mun landing mission. Everything went well, apart from the fact, the moment I landed on Mun all my science and EVA/Crew reports suddenly got "locked". Whenever I click on EVA report or Crew report or any of the science parts, the button disappears and no confirmation Window will pop up as usual asking if I want to store or send the collected data. I did try quickload/quicksave moments before the landing (everything works) and by the time I land its locked/broken. I did upgrade my R & D as well to be able to take samples, but that ain't working. I do believe it might be one of the mods, although I hope someone might be able to enlighten me, would be sad if I had to return without any science samples at all Here are some example screenshots of my problem. https://gyazo.com/26826c343a868427b18867b06c729a2e https://gyazo.com/903b45794739cca7d3654ba9d65fa957 Here's a list of the mods im currently using if that might help: https://gyazo.com/5b13f9d12ad4e657778819bf9c1f28b5 https://gyazo.com/4a946cb9c45c4c669bafd6b37dfc92a2 Updated 2 mods and broke the game (it wouldn't launch anymore), then I uninstalled every mod that interfered with these 2 that needed updating and reinstalled them. Now everything works again.
  2. My mining drill without an engineer normally produces like 0,003xx ore/sec - same spot with engineer is somewhat 0,069/sec huge buff
  3. Greetings everyone! Going to present You my universal Ion Wing MK IV - SSTO Categories applying for: - Best light cargo spaceplane - Best all stock parts spaceplane Mod's required: None, but I'd suggest You to use Mechjeb2 & TimeControl for this. Crew Capacity: 1 It's a fully capable SSTO-Aircraft giving you the possibility to visit every Planet/Moon and land/take off from every Planet except Eve / Tylo. (TWR too low) It's Aerodynamics are well designed, making it easy to ascent from Kerbin in no time, landing on Laythe / Duna and return. Link to Craftfile: http://uploaded.net/file/wv8hn8kj Going into Details now: - Several High-Res Screenshots http://imgur.com/a/ymHGF#0- Starting Mass is 5,743t cotaining maximum Jetfuel & Xeon Gas - Cost: 121183 - Max possible d/V for traveling is 11631 if You decouple the Jet engine & 2 Wings @ Orbit (Just launch Stage 1 for that -WARNING: Jet Engine is neccessary to take off from Laythe!) - Part Count: 198 - Battery Capacity (attached to the bottom) is around 10,7k giving You around 3minutes20 acceleration without any Solarpower - 1 Jet Engine, 5 Ion Engines is a devastating combination for both atmospheric & non atmospheric planets/moons - Additional Science Modules can easily be attached to the front without sacrificing any Aerodynamic abilities. If you wish to visit Laythe, keep your Jetfuel at maximum (90), approx. 35-55 is needed to get into Orbit from Kerbin depending on Your skills. Every other Planet/Moon can be visited and landed with Ion engines only! So just hit Stage 1 to decouple the Jet engine & 2 Wings, giving You additional d/V (11,6k instead of 8~) when You reach Orbit and fire the Ion Engines. Aerodynamics are still 100% fuctioning to glide and easily land on Kerbin / Laythe, although You won't be able to get into Orbit anymore. My suggestion for any trip is using Time Control when you accelerate with the Ion engines, landing can easily be done (even with TWR 1<) when You carefully descent (Orbit Info & Surface Info from Mechjeb2 work wonders here) 3 or 4 Planets/Moons are 1< TWR at full Xeon Gas, you probably have to calculate before you descent. (Or use Mechjeb2) Hotkeys: 1. Toggle Jet Engine 2. Toggle Ion Engines 3. Brakes 4. Raise/Lower Gear 5. Toggle left/right Intakes (some +d/V although not much when used right) How-to Start: Just hit SAS, toggle the Jet Engine, full throttle and aim straight up vertically when you reach 25+ m/s - At 12-14k height, start aiming horizontally slowly and keep Your Vertical ascent at 100 m/s for high fuel efficency - If you closed the 2 sideintakes at the start, hit 5 now and open them for additional Oxygen - try to achieve at least 2200-2300 m/s Orbital before you turn off the Jet engine - Check Your Apoapsis, it should be around 120-130k~ when you turn off the Jet Engine, fire your Ions and keep a small constant acceleration to keep your Apoapsis at desired 100k (less or more Your choice)
  4. Iam also trying to built a perfect Ion Glider and maximize TWR where it's possible, but your first construction is confusing. What's confusing me is your first screenshot: By 2minutes17 you climbed 2730m | 48 m/s by using 203 XenonGas - Although, simple math calculations would lead to 331,54 which most likely is 61% more with 5 Ion Engines at full throttle. Now could you please explain me how you achieved these results without using any kind of glitch, modification or anything else? Thanks in advance
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