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CmdrBone

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Everything posted by CmdrBone

  1. Thank you everyone, it was the brakes. Stupid me. Thanks for your help!
  2. Hi there! Just managed to land my first Rover on the Mun (after a VERY shaky first stage). My jubilations were short-lived, because I landed on an inclination. Still, no problem - rover was dirtside, and my lander was upright. Jeb just wanted to disembark to take his new rover for a spin. But suddenly, my Rover, well... went off downhill. At first I thought it was just rolling down, but after three kms (and after it crashed), I realised that the wheels were stll turning - it obviously was on! Without any kerbalnaut in it?!?! How do I keep my Rovers from... roving away before my Kerbals can actually use them? Is there some part I've missed? I'm guessing the Rover was connected with my lander and got some commands during the landing, but I don't know for certain... Thanks for the help!
  3. You said you "hold it til 70.000 metres" - you mean you accelerate until 70.000? Because that would explain your problems. The map view is the best tool for achieving orbit, always watch the Periapsis marker, like Red Iron Crown mentioned.
  4. Alright, thanks for all the help, but I've just found out my save file is corrupt and, well, lost. Looks like Bill Kerman never took this fateful trip to the Mun, because, well, I have to start all over again. Daaaaamn! Well, at least this time, I'll make sure the Mun will not end up as a grave for my boys... Anyhow, thanks for all the help, I'll keep you posted how my second attempt goes.
  5. Hello everyone! I'm a rather new KSP-user who decided to download KSP after the Rosetta-mission (yeah, bandwaggon) and I'm absolutely amazed by the game. I've already seen that this place is VERY helpful and filled with veterans willing to share their knowledge, so I'm looking forward to my time here. IRL I'm 31, living and working in Austria, unfortunately not in engineering or anything related, but I hope that I will not send too many Kerbals to their fiery deaths. Cheers!
  6. Oh my... That is perfect, thank you! I never realised that Rovers could be built using those parts; I always started with the stock Rove-Max thing. Or rather, I consciously knew that I could use those parts, but somehow never made the mental connection necessary to build a rover out of them! I'll et you know how this works out!
  7. 1) I have pictures, but I haven't figured out how to post them yet; I can only link to pics on the interwebs. 2) the lander is just an MK 1 Pod with landing gear, couple of batteries, 2 mystery goo containers and a SC-9001 unit attached - I honestly have no idea how the SC-9001 survived the crash, since they have a tendency to disintegrate upon normal landings on Kerbin (back before I used four parachutes just to make sure). But it is rather round and lying on the side, so pushing it should work. Problem is the landing gear, probably. 3) thanks for the tip regarding rover design; I'll use the SPH from now on. Also the explanation how to use root parts was definitely necessary. I guess I understand subassemblies a little bit better now. 4) The landing should not be a problem; I have four successful Mun landings under my belt now and the last two were approximately (values for "approximate" may vary greatly. Ask your local rocket scientist if "approximately" is right for your space program!) where I wanted them. The crash site is directly at the equator of the Mun, so easy to find. Also, the rover will make sure small deviations are not a problem. ;-) 5) and yes, for some reason Jeb is back at the Space Center. Damn, we actually had a memorial flag planted in his honor during the first moon landing, and he doesn't have the decency to stay dead!?! 6) Will post progress as soon as my laptop is running again; I blew my Power adapter today (during a mun landing, no less), so it should take a couple of days. Thanks for the help, you guys have been a real inspiration!
  8. Thank you! Not certain about the rolling, I'll try that asap. But I fear it won't be enough. Right now I'm more concerned how I get the damned thing (Rover, I mean, not Jebediah) to the moon. Still trying to figure out a proper construction for the Rover lander.
  9. Hi there! First time poster. I recently bought KSP and I'm absolutely smitten - an awesome game, and I've even managed to land on the Mun already (Science Mode), all with Rockets I designed myself - with barely any casualties (except Jebediah Kerman...). My problem is that one of my first "landings" on the Mun was spectacularly unsuccessful - the lander connected too fast with the ground, which tore away the engine and it toppled over - right on the door of the command module. Poor Bill Kerman is now trapped ever since aboard the lander. Since by now it must smell kind of funky in there, I'd like to get him out. I've figured out how to do it already: Land a Rover and push the module over. I've finally researched Rover Tech, but I have no idea how to build 1) a Rover (Design, how to start, etc - the VAB is terrible for Rover construction!), 2) what the Rover needs to turn over a Command Module, and 3) how to integrate this thing into a rocket (how do I detach the Rover? Separators? Docking clamps?). Helps, ideas and links to guides would be very much appreciated, thank you! Cheers
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