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fudgemonster

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Everything posted by fudgemonster

  1. Quick question: How do I make my craft uncontrollable when a specific resource runs out? I've made new resources based on the layout of ElectricCharge in ResourcesGeneric, and added them to the stock command pods. The resources show up on right-click and deplete slowly as expected (I added a drain rate to the parts using the new resources). But when they run out, it doesn't kill the ships control. It's based on ElectricCharge, and it uses ModuleGenerator to deplete. Would I need a custom plugin to make the ship uncontrollable? Or am I just missing something simple? If you would like the code then I'll put it up. Any help would be appreciated (i feel foolish i dont know this =P)
  2. I'm sure this mod will go far (literally) [unless of cause if game updates break it]. I've gone over all previous posts and I still can't seem to see if in a later version if it will be a 'Mass Relay' or a 'Make Your Own Ship With M-R Parts'. Could someone clarify? Hope it's fixed and best of luck
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