Borsek
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About me
Rocketry Enthusiast
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never update anything unless it's broken / you need the update to run something I know it doesn't help you, but it's a guideline I've been using forever and it works for me. there's probably a mouse polling (collecting cursor information) speed setting somewhere, google it. I had similar issues in some blizzard games with keyboard polling, though that was blizz's fault, they fixed it since. +1 for using logitech, got a g5 murderweapon myself
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I get more creative when limited, so naturally I want to play career as it gives me limits I enjoy, after I set it up as I want. It's also good for gradually increasing part counts without getting flooded with 500+ parts due to various mods I use. Nothing wrong with sandbox though, great for combat and playing around with SSTOs.
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it is, or was, with kopernicus
- 16 replies
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- community planet pack
- planets
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What went wonky with docking???
Borsek replied to Loren Pechtel's topic in KSP1 Gameplay Questions and Tutorials
yup, turn on sas on one of them and let the other wiggle into position -
A second kerbin orbiting the first one so their atmospheres touch and I can launch planes between them.
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possible, but you would probably have an easier time getting out of system than into orbit
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Self-adjusting contracts - Issue with Rescues?
Borsek replied to XrayLima's topic in KSP1 Discussion
You could always... You know... Just not do the rescues? -
You can 'fix' the bug by unloading KSP and reloading the whole game. This bug seems to appear after many save/loads and disappears after game restart, even if you load the offending quicksave. That's why it's so hard to replicate. Only happens to spaceplane wings, though.
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What is the most HORRIBLE way one of your kerbals died
Borsek replied to 322997am's topic in KSP1 Discussion
I generally reload upon dying, but for my kerbals it's a timeflux where they experience deaths multiple times. The worst so far was trying to land a terribly unbalanced spaceplane that could not get airborne from a flat surface one the laythe north pole. After about 1h and 20 or so crashes I managed to land the spazing plane. Takeoff required another 30 or so crashes, but eventually, with the help of rcs and clever use of timewarp, I managed to take off. Bob died many a time that day, his mind was permanently scarred, so I retired him to Kerbin's lush grasslands. -
Funnily enough I rely on mechjeb for in-space maneuvers, but since 1.0 I haven't used it for ascents due to its instability and also because actual gravity turns work now.<br>I hate cruise mode in cars though. Never used it for more than testing purposes. That said, mechjeb autoland is quite neat for biome hops.<br type="_moz">
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Love the new semi-souposphere. To me it's the best stock atmo so far, that is it took the great features of the 0.9 soup which allow fighter jets with insane maneuvers, as well as easy spaceplane design - that is 3 400 tanks, a mk1 lf tank and 3 rapiers, which can make a 500km orbit with ease. I think it's the best of both worlds, and it gave me a reason to restart career. Also with the new heat mechanics aerocapture won't feel so much like cheating anymore (for me). I wonder what eve is like now!
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Or you can straight drill the launchpad for fuel with an orange tank car. But glad you had fun designing a system around it, wouldn't be KSP if it wasn't about overdesigning simple actions. Reminds me of my 10 launches of a base to minmus. It became self-sufficient (MKS/OKS mod), and I had to scan out the perfect spot for the base, one that had all resources available. Also, the base had no real purpose
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Spacestation exploding for no reason
Borsek replied to milosh's topic in KSP1 Technical Support (PC, modded installs)
Get hyperedit, hack the station into orbit of a different planet or the sun and than hack it back to kerbin, that usually fixes problems. I never play without hyperedit because such bugs happen every now and then. It's also useful for testing eve ascent stages on eve -
I guess it's my own view, and I'm extremely biased about this, but I enjoy building the rockets waaaay more than flying them around in the end. It's a special sort of feeling when the 10kt monster finally makes it to a stable orbit - after failing multiple times and having to be fixed. Dunno, I just think you're taking awqy your own fun and sense of accomplishment, sort-of like buying a pre-built lego model instead of buying the parts and building it on your own. As for getting ideas from others... I guess, but I get most of mine just by experimenting with different things. Needed a few pointers in the right direction for spaceplanes, but otherwise I learned most things in KSP by trial and error. Now that most rockets and planes I build work correctly the first time, and I rarely forget crucial elements the game sort of lost some of the magic of achievement.
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Don't really wanna argue, whatever. Also not trolling.