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Deddryk

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  1. Today when I try to start ckan it is outputting the following error. 1921 [1] ERROR CKAN.AutoUpdate (null) - WebException while accessing https://api.github.com/repos/KSP-CKAN/CKAN/releases/latest: System.Net.WebException: The remote server returned an error: (401) Unauthorized. at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00000] in <filename unknown>:0 System.Net.WebException: The remote server returned an error: (401) Unauthorized. at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00000] in <filename unknown>:0 It then freezes. Has anyone else experienced this? I would suspect an issue with github but I can access the address with a browser no problem. I am running with mono on linux and have never had issues before. Edit: I found a workaround by editing GUIConfig.xml to set CheckForUpdatesOnLaunch to false, but there does appear to be a small bug in that this value is set to true initially even if you answer no to the initial prompt of would you like to check for updates on launch.
  2. Is anyone else having parachute woes with the new release? I'm using FAR and my parachutes aren't semi-deploying until almost 10 km, at which point my speed is well above the limit for breaking the parachute.
  3. If it helps, I experienced this exact issue. Kerbal Space Program - 0.25.0.0 (LinuxPlayer) Steam OS: Linux 3.13 Ubuntu 14.04 64bit CPU: Intel® Core i5-3570K CPU @ 3.40GHz (4) RAM: 15932 GPU: GeForce GTX 770/PCIe/SSE2 (2048MB) SM: 30 (OpenGL 4.4 [4.4.0 NVIDIA 331.38]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log of a flight is here. This particular one has FAR and Kerbal Joint Reinforcement installed. Steps: Launch from steam new sandbox game vab, launch only a command pod It gets launched into the atmosphere immediately. The problem goes away in both the 32 bit and 64 bit versions if launched without steam. The problem also goes away if you follow the steps at http://forum.kerbalspaceprogram.com/threads/86488-How-to-make-Steam-run-64-bit to force steam to run the 64 bit version.
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