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bill_rowe

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Everything posted by bill_rowe

  1. Has anyone else had a problem with electric charge usage rates when in "prograde" or "retrograde" mode? I had Jeb piloting and I had just gotten him up to the level where he can hold "prograde". I had SAS on and he was holding in stable mode just fine. Then I switched to prograde mode and he change the ship orientation correctly (it was a minor adjustment), but while holding prograde, he was using electric charge up very quickly (approx. 3-5 units per second). The ship was in ~80km Kerbin orbit, so atmosphere was not a factor. When I switched back to "stable" mode, electric power consumption returned to "normal" (a few hundredths of a unit per second). Is this rate of electric usage a bug or by design? Thanks, Bill Rowe
  2. cybutek, First off, thanks so much for all your work. I won't go flying without an Engineer component on my spacecraft and I really appreciate AVC to help me keep track of mod updates. I wanted to add my vote for a version external to KSC so that I can do a quick version check before I start up the game. Doing the version check during upload and then exiting, upgrading, and restarting is just a convenience thing, but it would be a nice add. Bill
  3. Completely ridiculous that the first probe (Stayputnik) doesn't even have reaction wheels. I can (sort of) agree with no SAS right away, but why build a probe that doesn't have a means of control. It's just dead weight. There's always been a bias toward manned (Kerballed?) missions, but 0.90 made unmanned missions nearly impossible in the early phases of the game. I'm not normally one to edit things, but I just added reaction wheels to the stock Stayputnik. Bill
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