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Ivankesja

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    Bottle Rocketeer
  1. Well RPM shows me all the stuff I need in terms of nav ball info, also opening the map I'd say is still far game since you could easily say it's just kerbals tracking system sending you flight plans. But granted it's not really needed, provided if you know you have the proper data displayed to you in the cockpit. Which for the most part RPM provides thus the rest is just simple data pulling, some math, and some guess work (unless you know all the needed math). On that note who else would like to see a kerbal player do an multi-part mission, without any assistance thus they calculate everything for the flight paths, rendezvous (including docking, landings, ascents, and ect? Anyways, anyone have any other suggestions for improving IVA or making IVA the default view. Also just something worth suggesting because it's good is fine to.
  2. yeah was wondering where that mod was, thought I found it with advance interior prop systems but that was only a mod that enhanced the looks it seemed.
  3. Forgot about RPM possibly because I never had time to use it before, but that kerbquake mod I like the looks of because it reminded me how IVA does lack of sense of motion and force.
  4. What are some mods you guys could suggest to make the game better if I were to play it entirely without 3rd person, thus IVA only. Thus better inside views and panels, also if possible 1st person view for the kerbals to and cameras for seeing things like docking or placing stuff. And if you know a way to have IVA the default view or just disable 3rd person in flight, I would love to know how to do that. Also two side questions any mod out there that allows building in space, thus making shipyards in orbit and on other worlds but without being to overpowered thus requires resources or something to make stuff? And also what would be some good mods that would help add more parts for ships and stations, but not be overkill to gameplay thus make it to easy to do things early on. Oh and almost forgot anything that can extend the number of hotkeys, since IVA limits me from right clicking and using a lot of stuff. Also if you list a lot of mods, please tell me if they all work together or not and if possible that have a texture reduction pack or something include to (you know so game doesn't overload) What I plan to get so far: Deadly re-entry Tac life support FAR Kerbal attachment system (Most likely) B9 (Most likely) interstellar Improved nav ball Docking camera infernal robotics kerbal engineering (maybe) KW Rocketry *forgot if it parts are overkill or not*
  5. I don\'t know why but for some reason in that picture now when i look at the launch pad it seems weird, like the bottom section was stretched. Also come on make it hard not easy, because whats the point in a challenge if you take it easy
  6. about 100km which is a good distance and you can easily call space.
  7. It\'s not as easy as it sounds because you have to support the weight of many engines that have to be held off the ground and that puts a lot of strain on the entire structure, and only more so with each engine added which is needed to reach space. So you have to hold something together thats trying it\'s best to fall apart
  8. Construction challenge yes, because it\'s not as easy as it sounds since to make it work you need to attach everything together or else it just falls apart before launch. I have over 40 struts and My ship still falls apart. Because your building wide here, yet have to make a ship that still works, which requires a massive amount of support. So it\'s like building a sky scraper but horizontally on the side of a cliff, not really easy. Heres what I mean and it still falls apart even with 75+ struts holding it together
  9. Wait until you see the example, then you\'ll see what i mean by surpass the pad. My ship if i pushed for it will wrap around the tower because it\'s that big
  10. Ok, here\'s something i\'ve been working on, and what the challenge is you have to make a space craft bigger then the launch pad and reach space. Now there are two way to do this use a lot radical decouplers or you can do true size and just connect hundreds of a rocket together. Rules are simple make a ship larger then the pad, but without directly connecting rockets and the rocket must reach space (about 100km). And mods are allowed but no editing to make super parts. There an what I have to give you an example, note this need 180 struts to keep it from falling apart and only can reach 11km
  11. I just made it to the moon for the first time, such a heart pounding feeling. and landed odd broke a win and ended up sideways. tried to take off an got moon burn and exploded. Thou a base on the moon, I can do if crashing into the moon counts, but first satellites once i get the mods. Thou personally I\'m rather proud of my rocket design for moon travel thou it needs a better way to land. http://i1261.photobucket.com/albums/ii598/IvanKesja723/screenshot0.png
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