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IcanhazHax97

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    Curious George
  1. From .log file: [LOG 15:56:58.009] PartLoader: Compiling Part 'Galaxy/C5CargoBay/C5CargoBay/GC5CargoBay' [EXC 15:56:58.013] NullReferenceException: Object reference not set to an instance of an object PartLoader.SetFogFactor (UnityEngine.GameObject model, Single fogFactor) PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) PartLoader+.MoveNext () From KSP_Data: PartLoader: Compiling Part 'Galaxy/C5CargoBay/C5CargoBay/GC5CargoBay' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) NullReferenceException: Object reference not set to an instance of an object at PartLoader.SetFogFactor (UnityEngine.GameObject model, Single fogFactor) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 There were no Blender errors.
  2. So, I created a part to put in, and set up the usual GameObject-Object-Object.collider setup for .mu files. Exporting the part with a perfectly good .cfg file gave me this error: NullReferenceException: Object reference not set to an instance of an object Any ideas?
  3. I don't know if anyone's already said this or not, but I thought I should bring an issue to your attention. The cargo bay models are not scaled correctly, and the nodes appear to have been misplaced. Other than that, awesome mod!
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