ITAsimo456
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Posts posted by ITAsimo456
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How does this mod weapons damage parts? By overheating them, or by shooting high-speed,high-mass mini-parts?
Edit:
I found the reply in my own.
It works not by overheating but by doing something like shooting high-speed,high-mass mini-parts, so higher tolerance in m\s is better as armor.
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Is Dev Version the download repository link in the blowfish's github?
It's so damn heavy.
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I like your creations, jon yours too, zlm. Thanks for the support everyone anyways.
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I don't want really to see someothers rotors for now. I'd like to learn something by making things by myself. Anyways i did know the 2012 helicopter only... Watching your creations makes me feel a noob xD
Anyways thanks for clearing my doubts.
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I like the last one. GJ kryten!
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Project Helicopter
Italian Forum Thread http://www.kerbalspaceprogram.it/6-hangar-ksp/1758-project-helicopter-developement-diary
Project Hystory
Since i started playing KSP, i was interested on Helicopters. I saw people making flying screws, etc.
Well, i was one of them.
Some months ago, i thought about a concept to fly helicopters, by separating rotor from the helicopter chassis.
Now i want share my work on this project.
Why Project Helicopter?
Because it's only a project. It will change name when it will not be a project anymore.
Developement Diary
Day 1)Project Helicopter Concept (May, Saturday 30 2015)
h.19:30
After several tries, i had the concept to do it.
It will be powered by jet engines. It will detach from the helicopter chassis by a Docking port, and it will stay in position thanks to some wheels.
The helicopter chassis will stay in the right position by SAS.
h.19:51
The rotor makes the helicopter chassis rotate, so i will need something to contrast that force. I think that 2 rotors (or Main Rotor and Tail Rotor) aren't appropriated, because too many vessel changes should be made. I will make a simple engine in the tail for now.
h.20:05
The tail engine works perfectly. The rotation is controlled and contrasted, so it will be able to rotate in the opposite side of the rotating forces made by main rotor.
Now i will take it for a fly test. Yaw and Pitch aren't controlled, i will make them after the Test 1.
h.20:11
TEST 1: The test had good result, apart the explosion of the main rotor. The roll was perfectly controlled. The explosion of the main rotor should be caused by some structural failures, so i will try to fix it.
Day 2 - Project Helicopter Concept - May 31, 2015
h16:39 - All the afternoon trying to adding yaw and pitch to the helicopter.. Thinking that my idea is impossible. The rotor is indipendent to chassis rotation, and trying to add some wheels to keep it straight with the chassis creates roll forces.
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Do you guys know if bac9 is working at B9 Aerospace?
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You will ever make a complex water fix?
Something that will include archimede's laws, going underwater, etc?
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Finally!!!! Thanks so much!! And please, keep updating for new versions!
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Well thanks for the news. I did just see those parts in a video, and they are lovely.
Take your time and do good things. Good luck.
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Don't use KSPRC, it's outdated, it glitched my game.
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Is there a NEAR "beta" like for FAR?
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Giant work for me. Isn't there a fastest and simpliest way to do it?
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How can i use Kerbin-Side statics in Kerbal Konstruct without having the Kerbin-Side spawned objects?
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Must have to recreate real vessels. Thanks!
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I'm looking for a mod that allows to crew seats.
I found one, but it's download link isn't working. (http://forum.kerbalspaceprogram.com/threads/77066-Seat-Fixer-Assign-Crew-to-Command-Seats-in-VAB-SPH!-Launch-Kerbals-on-an-SRB!)
Anyone that could help??
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I'm looking for a mod that allows to crew seats.
I found one, but it's download link isn't working. (http://forum.kerbalspaceprogram.com/threads/77066-Seat-Fixer-Assign-Crew-to-Command-Seats-in-VAB-SPH!-Launch-Kerbals-on-an-SRB!)
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0.90 Don't works.. Is the mod out of developement?
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I know that i'm not the only that needs a 0.90 version of Persistent trails, or something like that mod.
Anyone knows if there is a mod like that?
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Friends told me it, tried a cracked version, bought it.
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I don't know programming etc, can i do it directly from the settings of the mod\ksp? (Personal purposes)
Or maybe there is a mod that permits me this?
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How i can create a custom action?
I want create an action to use it in action groups for infernal robotics. (Coarse Speed+ and Coarse Speed-)
For action i mean something that i can put it in an action group (Example: lock gimbal, etc)
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This is the most useful mod of KSP, but it needs a tweak: I hope that you add actions for control groups Coarse Speed+ and Coarse Speed-. They could be very useful to make sort of ''gears''
[KSP 1.0.5] [BDA 0.10.X] BDDMP [WIP]
in KSP1 Mod Development
Posted
Thank you for the amazing job you are doing!