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Schokoterror

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    Bottle Rocketeer
  1. I recently found the time to upgrade everything to 0.9, in the [0.90] KSP Interstellar port maintance thread http://forum.kerbalspaceprogram.com/threads/104943-0-90-KSP-Interstellar-port-maintance-thread is a fix for the interstellar/tweakscale interaction. With this it work fine.
  2. Hallo, I have a problem with TweakScale, Interstellar and the Active Texture Management. I want to build turbojet engines stuck on the side of a craft. If I attach the second air intake the connection node is removed and the part is stuck to my curser. Afterwards the whole assembly is slow and next to breaking, Nodes are no longer working and such. It looks like this: http://de.tinypic.com/r/ofngk0/8 I use the following version of the mods TweakScale_1.47 KSPInterstellar-v0.13 Active Texture Management (x64-Basic-Release, but it's the same with the x86 one), (fresh download from 12. December) I started with a fresh install, and found that I need all three mods for this bug to happen. TweakScale+Interstellar -> no problem TweakScale+Active Texture Management -> no problem Active Texture Management+Interstellar -> no problem TweakScale+Interstellar+Active Texture Management -> assembly does not work output_log can be found here: https://www.dropbox.com/s/hs5vsihext...log_02.7z?dl=0 Akira_R said in the Support forum that the error is caused because TweakScale is throwing the NREs.
  3. I use the 32 bit version of KSP because the 64 bit told me it is not as stable as the other one with Mods (And because it was the one that got a link on my desktop...). But with environment enhancement and KW and Interstellar it uses to much memory, so after some searching I found the texture management Mod. As I have Win 7 64 bit I have chosen the x64 version of this. I tried a new install, TweakScale, interstellar and the other x86 version, but there I have the same problem. I am quite new to this modding stuff, and the biggest problem with previous mods was normally to find the gamedata folder
  4. Hallo, I think it would be nice to have a possibility to sort/hide the parts in the vehicle assembly by size. If you for example select only the 2.5 m parts, only these will be shown in the assembly as well as all adapter parts with a 2.5 m node. I don't know how to categorise the wing types, maybe the sorting can be used for canards/small wings/big wings? What do you think of this idea?
  5. Hallo, I have a problem with Interstellar and the Active Texture Management. I want to build turbojet engines stuck on the side of a craft. If attach the second air intake the connection node is removed and the part is stuck to my curser. Afterwards the whole assembly is slow and next to breaking, Nodes are no longer working and such. It looks like this: http://de.tinypic.com/r/ofngk0/8 I use the following version of the mods TweakScale_1.47 KSPInterstellar-v0.13 Active Texture Management (x64-Basic-Release), (fresh download from 12. December) I started with a fresh install, and found that I need all three mods for this bug to happen. TweakScale+Interstellar -> no problem TweakScale+Active Texture Management -> no problem Active Texture Management+Interstellar -> no problem TweakScale+Interstellar+Active Texture Management -> assembly does not work output_log can be found here: https://www.dropbox.com/s/hs5vsihext7ypuf/output_log_02.7z?dl=0 Can someone please help me, or tell me what information are still missing?
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