Jump to content

Tealc

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Tealc

  1. I have the exact same bug. For me seems to only affect vessels on a long journey like a trip to Duna or Eve. I can SOMETIMES work around it by loading a previous save and switching to the vessel using a different method (like the "Switch To" option in the planetary map instead of through the Tracking Center). I'll post some logs if you need, looks like this thread hasn't got much attention...
  2. Thanks, but I guess I'm still not clear...say the contract requires "an outpost with at least one docking port" (for the sake of argument, no other requirements). If I land a simple ship with nothing but a pod, a fuel tank, an engine and a docking port, that counts as an "Outpost" for the purposes of the contract?
  3. What defines an "Outpost" according to the contracts? How is an "Outpost" different than "2 landers on the surface relatively close together"?
  4. The idea was not to put the tank/engine piece in a container, but just to "drop" the piece on the surface like you would a normal rover. I guess my question is really about attachment points...I know you won't get VAB-type "green ball" attachment points, but are there pieces that sort of act like docking ports (but maybe more structurally stable)? So the fuel tank/engine assembly would have an attachment point, the command module would have an attachment point, then I use a crane to lift the command module and place it on the engine/tank and connect the two points?
  5. I'd like to be able to assemble a ship off world, like at a Munar base... For example, say I've brought up two pieces of a simple lander module, each assembled on Kerbin separately, then brought up to my Mun base on two separate missions. The first part is the tank and engine, the second part is the command module. Can I use the KAS components to put these two pieces together while on the Mun?
×
×
  • Create New...