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Hactar
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About me
Because Python!
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Location
Earth
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Interests
Speedcubing (1x1, 3x3, 5x5, 7x7), programming (Python, eZ80 Assembly, Java, Befunge), Latin, 4D cubing, other spacey sandbox games (Space Engineers, Starbound, etc.)
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[1.0.x] Protractor Continued - Rendezvous Plugin v2.5.1 (May 15th, 2015)
Hactar replied to Addle's topic in KSP1 Mod Releases
Could you maybe add support for the TI-84+ CSE/CE and TI-NSpire? Just kidding! I'm hoping to start using this mod once it's updated to 1.1 -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Hactar replied to nightingale's topic in KSP1 Mod Releases
I'm experiencing a similar error. https://vgy.me/u6NcqB.png (not embedded because the image is rather large)- 5,225 replies
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
Hactar replied to MatterBeam's topic in KSP1 Mod Releases
I noticed this isn't compatible with the Planetary Base Systems mode yet, so I made some quick modules for that. You can extract this ZIP file to your game's main folder and it will overwrite a few of the files from SimpleConstruction. Right now, the KPBS science lab, ISRU, and both holding tanks have been modified. I hope it helps. -
[1.1] KSP Logitech RGB Control [v1.0.1] [2016-22-04]
Hactar replied to Kaeltis's topic in KSP1 Mod Releases
http://forum.corsair.com/v3/showthread.php?t=149863 Perhaps this could be of help? I have had no experience with object-oriented programming, let alone KSP modding, but I would be glad to help in any way possible. (I own a K70 RGB keyboard.) -
CKAN is absolutely wonderful, and I love the "new in repository" feature, but it would be nice (especially with KSP 1.1) to have a "newly updated" filter, when a mod becomes compatible with the latest version of KSP. Or perhaps highlight mods that have changed in the list? This would allow a user to incrementally add their favorite mods to the latest KSP version as they update without scrolling through the whole list every time. Thanks.
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
Hactar replied to nlight's topic in KSP1 Mod Releases
Excellent mod, thank you very much! Along with KER, this is one of my most essential mods. Do you have plans for updating to 1.1, either once Toolbar has been updated or using the stock app launcher? -
For what it's worth I made a Scratch project to simulate this. XD
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i ≠1 If it did nobody would use it. Therefore I believe the number is still 6-8i. Or if we want to consider all the changes made after that post, then the number is 8-8i. EDIT: As stated earlier, the OP approved by saying "good luck with this whole imaginary thing." (I can't quote it because it is on a different page and I am too lazy to figure that out. XD)
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+1 5-9i (The previous post appeared to add i, but then displayed a number which would indicate the subtraction of i.)
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Several times over the past few years the idea of a radial stack separator has come up and again and again the download link has 404-ed. I (and many others, I'm sure) would really enjoy this as a more mainstream mod. A radial stack separator could prove very useful, mainly in decoupling autonomous craft, like deploying several communications satellites for RemoteTech. Original Thread #1 - Download link on Spaceport, which is LONG gone. Original Thread #2 - Download link on Dropbox, which gives a 404. Download? - Quick, before this one dies too! While there is a download that seems to work, it hasn't been updated since 0.23.5, and so probably doesn't have tech tree support, but it is a place to start. I am looking for a more adept modder to take this up. As you probably guessed, this is where you come in.
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How can we get Squad to see this? Because this would be an EXCELLENT addition to the new 1.0.
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[1.0+] B.Dynamics - Retracting/vectoring engines etc. v1.2.0 (May 6)
Hactar replied to BahamutoD's topic in KSP1 Mod Releases
AGREED ENTIRELY! TARS was awesome and it would be SO cool if it could be a little probe thing you could carry on your vessel.