Got to orbit easily with the first craft I built (After just plain overheating it in low atmo) Lost some peices during reentry. But overall I thought it was still easy but more interesting then previously. I did some testing that might be useful for some of you, seems like ram air intakes are no longer preferable since they are lost a bit to easy during reentry, shock cones seems to take a bit more heat or better still just pure engine nacelles are way more heat sturdy. (I haven't tested the inline intakes yet, they might be sturdy to) Rapier is easy but limited if you want good ISP in orbit. Turbojets and Nerva is now even more handy with the ditching of oxidizer, sometimes (might be related to the preecolers the turbojets really push me hard) I have been using a totally different assent profile, no more high speed high altitude dash before shooting for orbit. I have had some very simple launches just building spaceplanes that are low drag and avoiding parts that burn of, and then just shooting out of the thick ~20 atmo at serious speed in 45% angle, just doing that can almost give you a 80 apoapsis and then you just circularize with the nervas. Air-brakes seem too good... Is that really just pure drag calculation? (Might be, my only fat plane so far did not do nearly the same speed as my thin ones) or it might just be me focusing on building heat resistant planes that think they make it to easy :/ A well, when I get home today I'l try to build a Nerva spaceplane miner that can go to minmus in a single stage (I hope it has deposits) After that most stuff should be within reach. Or maybe I'l just polish my simple design to showcase how crazy easy it can be to launch an SSTO spaceplane now.