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Plornt

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Everything posted by Plornt

  1. Heres some issues that I can see right off the bat from the screenshots alone (If the screenshots are not representative of the current build then reupload new screenshots). Scaling: Unless you are going for a "new size" rocket design and are planning on making new pods etc I seriously reccomend you scale them to fit the current parts. Textures, a bit bland and have your username on them. No one wants to use something with your own name on it. No offence Features! I understand that you are making a tank expansion mod but seriously in my opinion we dont need more tanks. Add some features to them, make them unique, give them an animation or something. Something to make them stand out either as stylish tanks or useful tanks. Perhaps make them have a ladder on them or something that kerbals can climb up. Just throwing some ideas out there. In its current stage, honestly, its just a couple of cylinders with fuel content. Not trying to put you down but keep working at it, add more to it, and attempt another release say a couple of weeks down the line.
  2. Hmm now its giving me: Not sure why though. Hmm lemme check something... 1 sec Ah forgot to move my other DLL over. Now I am having an issue of the debug console being blank http://i.imgur.com/W8xetmS.jpg Is that normal? EDIT: Do not worry! My fault. Accidentally started KSP twice. Awesome, thanks for the great plugin
  3. Windows 8.1 Pro Preview Is what I get, Full log here: http://hastebin.com/dejonegaxi.tex DXDiag (for any other info you may need): http://hastebin.com/hajeroyofu.tex Edit: @ The-Bean Basically for "security reasons" Squad disabled the use of some "system code" inside of addons. So they couldnt create/delete files outside of the directory. Unfortunately the blanket ban they use did more harm than it did good because it disallowed developers from using functions inside their code which makes life tons easier. In .21 they are removing the ban and this basically circumvents the ban so plugin developers can make their plugin in .20 without having to wait for .21 for the ban to be lifted.
  4. Hey, thanks for the plugin. Issue is I cant seem to get it to work. Do I just use System.IO normally? I don't need to reference your DLL in any way do I? What I am currently doing: Merging the folder with GameData. Creating my plugin completely seperate using System.IO and putting it in the normal plugin folders. Is there anything else I need to do with it? It simply doesnt load my plugin with the same error you normally get with the System.IO ban.
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