Jump to content

Spid

Members
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Spid

  1. Hello, can somebody please help me? I'm getting some sort of bug with SXT, here are the steps that led to it:

    (each step was done with CKAN)

    1 - Completely fresh installation of KSP - Works fine

    2 - Installed mods: Realism overhaul and all dependencies (but no extra/recommended mods) - Works fine

    3 - Install SXT - Contracts disappear, NullReferenceException pops up in player.log(see below), game ui completely nonfunctional after i enter the contract building.

    4 - Removed SXT - works fine again

    5 - Installed SXT + Firespitter + RP-0 - Broken again

    Here's the NullReferenceException:

    NullReferenceException: Object reference not set to an instance of an object

    at Contracts.Contract.Save (.ConfigNode node) [0x00000] in <filename unknown>:0

    at Contracts.ContractSystem.OnSave (.ConfigNode gameNode) [0x00000] in <filename unknown>:0

    at ScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0

    at ProtoScenarioModule..ctor (.ScenarioModule module) [0x00000] in <filename unknown>:0

    at ScenarioRunner.GetUpdatedProtoModules () [0x00000] in <filename unknown>:0

    at Game.Updated () [0x00000] in <filename unknown>:0

    at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0

    at MCSceneSpawner.onMCDespawn () [0x00000] in <filename unknown>:0

    at EventVoid.Fire () [0x00000] in <filename unknown>:0

    at MCDespawner.BtnExit (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0

    at (wrapper delegate-invoke) EZInputDelegate:invoke_void__this___POINTER_INFO& (POINTER_INFO&)

    at UIButton.OnInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0

    at AutoSpriteControlBase.OnInput (POINTER_INFO ptr) [0x00000] in <filename unknown>:0

    at UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) [0x00000] in <filename unknown>:0

    at UIManager.DispatchInput () [0x00000] in <filename unknown>:0

    at UIManager.Update () [0x00000] in <filename unknown>:0

    at UIManager.DidAnyPointerHitUI () [0x00000] in <filename unknown>:0

    at SpaceCenterCamera2.InputCamera () [0x00000] in <filename unknown>:0

    at SpaceCenterCamera2.Update () [0x00000] in <filename unknown>:0

    The player.log looks fine until that point, no errors, no exceptions, no warnings.

    Am I missing some required file?

    Thanks in advance!!

    Edit: Oh, I forgot to mention I'm playing KSP in 64bits under Linux.

    EDIT 2: Now the game doesn't even load anymore, crashes while loading SXT parts

    According to system monitor KSP uses less than 50% of my memory at the moment of the crash.

    [ModuleManager] Applying node SXT/SXT_TweakScale/@PART[sXTNERVASATC5N]:FINAL to SXT/Parts/SaturnV/Stage3NEng/SXTNERVASATC5N

    (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    [ModuleManager] Applying node SXT/SXT_TweakScale/@PART[sXTSaturnV3Upper]:FINAL to SXT/Parts/SaturnV/Stage3Upper/SXTSaturnV3Upper

    (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    OutOfMemoryException: Out of memory

    at (wrapper managed-to-native) string:InternalAllocateStr (int)

    at System.String.Concat (System.String str0, System.String str1, System.String str2, System.String str3) [0x00000] in <filename unknown>:0

    at ConfigNode.WriteNodeString (System.IO.StreamWriter sw, System.String indent) [0x00000] in <filename unknown>:0

    at ConfigNode.WriteNodeString (System.IO.StreamWriter sw, System.String indent) [0x00000] in <filename unknown>:0

    at ConfigNode.WriteNodeString (System.IO.StreamWriter sw, System.String indent) [0x00000] in <filename unknown>:0

    at ConfigNode.WriteRootNode (System.IO.StreamWriter sw) [0x00000] in <filename unknown>:0

    at ConfigNode.WriteNode (System.IO.StreamWriter sw) [0x00000] in <filename unknown>:0

    at ConfigNode.Save (System.String fileFullName, System.String header) [0x00000] in <filename unknown>:0

    at ConfigNode.Save (System.String fileFullName) [0x00000] in <filename unknown>:0

    at ModuleManager.MMPatchLoader.CreateCache () [0x00000] in <filename unknown>:0

    at ModuleManager.MMPatchLoader+<ProcessPatch>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0

    (Filename: Line: 4294967295)

  2. That's a bug, some issue with detecting the procedural SRB upgrade in the "start" tech tree node. what worked for me was to place the SRB, save the craft, exit the editor, reload the craft, right click on the SRB and finally click on the "Tech level: 0" button that should've appeared. It's only necessary to do so until you research the next upgrade (basic rocketry), then it works as intended.

  3. I've made a new install and started a new save for 0.9 and have encountered a bug where parts aren't going into their correct tech nodes. For example the 1 man capsule is in the first node, along with the gamma engines and a bunch of other stuff that would usually be there but shouldn't be with RP0. Regular contracts that shouldn't be available are also loading such as one to reach 5km. This is a manually install because ckan wouldn't work because TAC life support, and I've tried re-installing RP0 and module manager. Does anyone have a fix for this?

    Same problem I had, for some reason manual install doesn't work. I posted a workaround above (remember to install the dependencies before doing that).

  4. Hello, I'm getting the falling centre of mass bug too, but it only seems to occur when using top-mounted stock chutes on a mk1 pod.

    Also, at launch all the chute icons in the staging diagram become invisible and the chute themselves seem to deploy at random with other stages.

    I found this in the log, not sure if it can help (my installation is heavily modded though, probably not the best for debugging purposes):

    [RealChute]: Could not find the canopy parachute model within library
    IndexOutOfRangeException: Array index is out of range.

    at RealChute.ChuteTemplate.UpdateCanopy () [0x00000] in <filename unknown>:0

    at RealChute.ChuteTemplate.Initialize () [0x00000] in <filename unknown>:0

    at RealChute.ProceduralChute.<OnStart>b__36 (RealChute.ChuteTemplate c) [0x00000] in <filename unknown>:0

    at System.Collections.Generic.List`1[RealChute.ChuteTemplate].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0

    at RealChute.ProceduralChute.OnStart (StartState state) [0x00000] in <filename unknown>:0

    at Part.ModulesOnStart () [0x00000] in <filename unknown>:0

    at Part+.MoveNext () [0x00000] in <filename unknown>:0

    I'm running KSP on x64 linux. I did a fresh installation of the game and all my mods just a few hours ago.

  5. We deal with the ancient horror that lies between the stars, that which has existed before the first fish crawled from the oceans, and which shall exist when the world has turned to dust. We make it palatable, so those who see it may not be driven insane; we paint it with gloss and pretend it fair. Yet even without the eldritch markings, the skin of the wayfarers conjure those dark memories: the immortal beings that once fared between the stars, of which this world is but a mere rest stop in their terrible journey.

    For it is true, at the time of festival the nature of space distorts, ripe and fertile to receive the ancient rituals, those glimpsed in dreams where the angles are wrong, and where sounds that no human could make echo from the depths that no mortal may fathom. In ages part the rites were performed in darkness and snow, with blood and fire; in time the rituals have changed, yet they are still unmistakeable for what they are, causing depthless horror to fill the breasts of all those who look upon them.

    And yet, the world still stands, the sky still hangs above us, the rituals have passed. Be it that the stars themselves are not yet ready, or the eldritch files were not placed correctly in that unconscionable pattern demanded of old, the world remains unaware of what has passed; counting it as little more than the frivolities of those who worship the beings of malachite form who plumb the depths of space.

    As it was once, so it is still. Next year, the festival may awaken that which is sleeping, and our work upon this earth shall be done. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

    The SXT archive contains a single directory that has to go inside GameData, I really don't see how I could've misplaced that.

    There doesn't seem to be a file named SXT.dll inside the archive at all.

    Also Ia! Ia! Cthulhu ftaghn!

  6. Thanks for updating! I was still experiencing the same problem (ckan not installing and manual installation not working), but I managed to solve it. If anyone is interested all I had to do was copy a couple random .dll files (I used techmanager.dll) in the unrecognised mods directories and rename them as ckan requires (SXT.dll and CommunityTechTree.dll in my case). This tricks ckan into autodetecting the mods. I was then able to install RP-0 via the command line and everything seems to be working fine.

  7. Hello, I'm trying to start a 0.90 Realism Overhaul career with RP-0 but I'm having some troubles. All the dependencies and a good deal of recommended mods are installed and working as intended (a few minor bugs aside) but RP-0 is refusing to function. First I tried to istall it via the CKAN command line but this

    800 [1] ERROR CKAN.RelationshipResolver (null) - Dependency on SXT found, but nothing provides it.

    Module SXT required, but not listed in index, or not available for your version of KSP

    is all I get. (SXT is installed)

    Adding --no-recommend doesn't work either.

    I then attempted a manual install but the RP-0 tree doesn't seem to be selectable via TechManager, and all the available tree have the usual manned parts.

    Can someone help me? What am I doing wrong?

    It's a fresh installation in 64bit Ubuntu KSP.

×
×
  • Create New...