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pipedog

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  1. I have recently started having issues with docking ports getting stuck. The issue I am having is that there is no undock button when I click on the docking port. I see that this has been a long standing problem with KSP and have tried to modify save files but none of fixes seem to work since the update. Has anyone had this issue and come up with a way to fix it? I love this game but I'm done with it if I can't figure this out. I'm sick of wasting hours building ships and putting together missions only to have bugs pop up and have to start over. Below is the portion of the docking port from my save file. name = dockingPort2 cid = 4294658302 uid = 3149923510 mid = 215349612 launchID = 18 parent = 0 position = 0,0.8300018310546875,0 rotation = 0,0,0,1 mirror = 1,1,1 symMethod = Radial istg = -1 resPri = 0 dstg = 0 sqor = -1 sepI = 0 sidx = -1 attm = 0 srfN = srfAttach, -1 attN = top, -1 attN = bottom, 0 mass = 0.0500000007 shielded = False temp = 192.47436262123918 tempExt = 200.15465265760767 tempExtUnexp = 4 expt = 0.5 state = 0 attached = True autostrutMode = Off rigidAttachment = False flag = Squad/Agencies/MaxoConstructionToys rTrf = dockingPort2 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True crossfeed = True stagingEnabled = False state = Ready dockUId = 3337319218 dockNodeIdx = 0 EVENTS { } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } DOCKEDVESSEL { vesselName = Munminmus base lander vesselType = Base rootUId = 3895685446 }
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