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Gowor

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    Curious George
  1. It looks like the bug with separate cockpits reacting to input is gone :-) The EVA bug is still there though - but I think it's related to X-Y translation. I can control the EVA Kerbal to some degree, using those axes - but if I completely disable them in the preset, he stays in place. However, I can't control the Kerbal at all then, unless I disable the joystick in AFBW window.
  2. I just downloaded 1.4.3 (manually - CKAN gave me "failed to connect to repository" error). EVA bug is still there. Here's my test procedure :-) -Launch a mk1 inline cockpit-decoupler-second mk1 cockipt, both crewed. -Check if the cockpit reacts to roll input (yep) -Decouple -Check input - only the active cockpit reacts to input -Switch to the other one using brackets - now both cockpits react to input identically. -Go on EVA. Now while on the ladder, the Kerbal was OK (normally he would immediately run up or down), and would react to WSAD. After going on the ground, he started walking to the side. If I moved the controller, the Kerbal wouldn't react, but the cockpit that he just left did react. It looks to me like the EVA Kerbal gets the input like one axis of the controller was locked at 100% instead of how it really is. If it helps, I'm using Logitech G940, which is recognized by AFBW as two controllers (throttle and stick). I have throttle + Z translation on the G940 throttle, yaw, pitch, roll, and X and Y translation on the stick. I don't know if you have two controllers, but AFBW recognizes a ppjoy virtual joystick (which I'm not using at the moment), so if you need to, you can emulate them that way :-)
  3. First of all, thank you for this mod - I can finally play KSP using Logitech G940 :-) I've noticed one thing - If I make a craft with two crewed command pods, detach part of the craft with one of the pods, and switch to it using brackets, then both pods (on two now separate crafts) react to controller input. This stops after I quicksave and quickload - then only the active vessel reacts. I'm not using any mods like Burn Together that would replicate input by design. I also have the problem where controlling the EVA Kerbal is impossible, until I disable input from all controllers (joystick and throttle in my case). I'm running Windows 0.90 x86 version.
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