There is a fix, it's a rough patch to be honest, but it will allow you to play the game. Find the bit in your persistent.sfs file that says this: [COLOR=#333333]SCENARIO[/COLOR] { name = ScenarioUpgradeableFacilities scene = 5, 6, 7, 8 SpaceCenter/LaunchPad { lvl = 0 } SpaceCenter/Runway { lvl = 0 } SpaceCenter/VehicleAssemblyBuilding { lvl = 0 } SpaceCenter/SpaceplaneHangar { lvl = 0 } SpaceCenter/TrackingStation { lvl = 0 } SpaceCenter/AstronautComplex { lvl = 0 } SpaceCenter/MissionControl { lvl = 0 } SpaceCenter/ResearchAndDevelopment { lvl = 0 } SpaceCenter/Administration { lvl = 0 } SpaceCenter/FlagPole { lvl = 0 } [COLOR=#333333] } [/COLOR] Make sure to backup your file before making any changes. Change that section of the file to this [COLOR=#333333]SCENARIO {[/COLOR] name = ScenarioUpgradeableFacilities scene = 5, 6, 7, 8 SpaceCenter/LaunchPad { lvl = 3 } SpaceCenter/Runway { lvl = 3 } SpaceCenter/VehicleAssemblyBuilding { lvl = 3 } SpaceCenter/SpaceplaneHangar { lvl = 3 } SpaceCenter/TrackingStation { lvl = 3 } SpaceCenter/AstronautComplex { lvl = 3 } SpaceCenter/MissionControl { lvl = 3 } SpaceCenter/ResearchAndDevelopment { lvl = 3 } SpaceCenter/Administration { lvl = 3 } SpaceCenter/FlagPole { lvl = 3 [COLOR=#333333] } [/COLOR] This will allow your buildings to not only SHOW as fully upgraded, but function as fully upgraded too. Whilst the number 3 might not be the correct number for fully upgraded buildings, KSP will understand it and change the numbers to what it wants for fully upgraded, and I wasn't prepared to submit a fix based on what I thought worked, choosing instead to submit a fix that I actually knew worked, since I did it myself that way