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arikah

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Posts posted by arikah

  1. That might be the problem - AGExtEditor.cfg is empty. I don't see a confignode is empty in my most recent output, but I did disable/delete AGX so I could see what else the log would spit out, and it's (mostly) error free. Should I delete the file and have AGX re-create it?

    Interesting that once I deleted AGX, the commands I wanted (ie, 1 for main engines toggle, 5 for science collection) appeared and worked under the stock actions. So AGX was writing them in since I didn't use action groups until AGX was installed, but was unable to read or do anything with them.

  2. Version 1.25d

    Download here.

    -Fix Keysets so they actually work

    -Reduce log spam clutter by removing now unneeded debug messages.

    Alright, Keyset now work. Note that this is not a 0.90 thing, Keysets have been broken for several version it looks like. If you've tried Keysets previously and could not figure them out, please try again. They were kind of completely broken apparently. :huh:

    I also turned off a whole bunch of debug logging that is not needed any more. This includes the "AGX Ambiguous" message that would appear in the center of the screen, although this does still log so I can fix it.

    At this point, AGX itself is 100% working in sandbox and the only issue in career is that it allows you access to action groups before you upgrade your facilities, there is nothing functionally broken.

    D.

    AGX seems completely broken for me and I don't know why. Here are 2 snippets from output_log:

    AGX EditorLoadFromNode Fail 10b System.NullReferenceException: Object reference not set to an instance of an object

    at ActionGroupsExtended.AGXEditor.EditorLoadFromNode () [0x00000] in <filename unknown>:0

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    [...]

    AGX Update error: 24e System.NullReferenceException: Object reference not set to an instance of an object

    at ActionGroupsExtended.AGXFlight.Update () [0x00000] in <filename unknown>:0

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    The first messages (10b) seem to be in the VAB, the second set are from on the launchpad. When I say completely broken, the UI shows up in the VAB and I can assign actions just fine like normal, and then when I save the ship and go to the launchpad everything disappears as if I never assigned actions. I also can't assign any actions inflight/on the pad, opening the editor there won't allow me to assign actions to anything. Do you want a short video or an imgur album or something since it's a bit hard to describe, or will those log snippets lead you in the right direction?

    I've also noticed that when I go to my ships directory, the agx cfg files for each ship seem to be empty. I made sure the folders are not read only too.

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