The title truly says it all, at launch, the craft stays stable, sas can be turned on and off, no issues there. But as soon as I quit the game (Note: shutting down the program) and load my save the craft starts spinning like a madman and I cannot activate SAS, I get the message that I don't have a SAS-capable pilot and/or no SAS-module onboard while I was able to use SAS control from launch...
KSP: 0.25 Windows 32bit Problem: Upon loading craft loses SAS and starts spinning. Mods installed: Mechjeb 2 Realchute ProcFairings FAR Crowd-sourced Science KWRocketry B9 Modulemanager I double checked to make sure that all the mods are of the latest versions. Reproduction steps: Launch spacecraft into space, quit game, reload save. Log: https://www.dropbox.com/s/8wm9ryxob3owik5/output_log.txt?dl=0 EDIT: I found a workaround but no real solution, I made a quicksave right before I shut the program down, loaded the autosave, craft started spinning. After that I quickloaded and the craft is stable now, WITH working SAS... It's slightly annoying to have to load after a loading but hey, it's something for now