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Posts posted by youtubepersona
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On 2/25/2017 at 6:25 PM, Halitsu said:
When I try to use the robotics, they work fine in the hanger, but they get all gibbled when I launch. This example is only showing one part, but the pistons, rotaters, etc don't work either.
The parts on either side of the robotic parts act like they are connected directly, so when I try to move the robotics it just breaks the parts connected to them
I'm having this problem too. Tips?
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My Bad. Thank you for taking the time to answer. I found it in resource exploitation. I'm positive I'd checked all nodes. Maybe a conflict with the E.L. departising mod.
Regardless, It all good now. Thanks again.
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The Recycler part doesn't show up at all. Its not in the advanced motors research node, but the part exists in the mod folder. it seems all other parts are present.
Any tips on how to rectify ?
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Thank you for making a great game even better. your mods are integral to my enjoyment of this game.
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Never mind. I just removed the autopruner folder and it seems to be working fine and my LLL engines are there
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I love this mod, The tech tree, the proc. part enhancements. I do not like autoptuner! I want control over what parts are available to use. what can I cut out to retain the things I like and leave the part tampering out?
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Hello,
Recently purged my mods and started anew with .90 (windows 23 bit). I put a few mods in that have been updated to .90, and have been playing for awhile without issue. I usually don't save during missions, but today I have the need to. Upon reloading my save, my entire ship breaks apart. Played some more and had another occasion needing a save. This time with engines off in a nice orbit around the Mun. Load the game, go to tracking center, fly craft, it too explodes upon loading. RCS appears to be firing in all directions at once, from what I can see before it explodes. This is obviously not going to work, so I need to find a solution. No one else having this issue?
Mods:
toolbar
ActiveTexture
Boulder Co - Clouds only
DistantObject
FireSpitter
KAS
KAX
Infernal Robotics (no parts on any exploding ships)
DocingIndicator
ProceeduralFairing
KerbalAlarmClock
TweakScale
Log: https://www.dropbox.com/s/t8g0bc5uwmun6ss/output_log.rar?dl=0
Love to find a solution, thanks for reading.
I'm having the same issues. If its a mod issue, it would be unfortunate. The only mods we're both using are toolbar, FireSpitter, KAS, Infernal Robotics and TweakScale. And I love KAS, Infernal Robotics and TweakScale.
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
in KSP1 Mod Releases
Posted
Ckan will not allow me to choose a new install on my desktop. Anyone else have this issue? work arounds?