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youtubepersona

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Posts posted by youtubepersona

  1. On ‎2‎/‎25‎/‎2017 at 6:25 PM, Halitsu said:
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    832377BABC4435683496ADEDD7760DA621FE4077

    66ADD665B637F4BDBB0E673BE4919C2D6E0EEFFC

    When I try to use the robotics, they work fine in the hanger, but they get all gibbled when I launch. This example is only showing one part, but the pistons, rotaters, etc don't work either. 

    The parts on either side of the robotic parts act like they are connected directly, so when I try to move the robotics it just breaks the parts connected to them

    I'm having this problem too. Tips?

  2. Hello,

    Recently purged my mods and started anew with .90 (windows 23 bit). I put a few mods in that have been updated to .90, and have been playing for awhile without issue. I usually don't save during missions, but today I have the need to. Upon reloading my save, my entire ship breaks apart. Played some more and had another occasion needing a save. This time with engines off in a nice orbit around the Mun. Load the game, go to tracking center, fly craft, it too explodes upon loading. RCS appears to be firing in all directions at once, from what I can see before it explodes. This is obviously not going to work, so I need to find a solution. No one else having this issue?

    Mods:

    toolbar

    ActiveTexture

    Boulder Co - Clouds only

    DistantObject

    FireSpitter

    KAS

    KAX

    Infernal Robotics (no parts on any exploding ships)

    DocingIndicator

    ProceeduralFairing

    KerbalAlarmClock

    TweakScale

    Log: https://www.dropbox.com/s/t8g0bc5uwmun6ss/output_log.rar?dl=0

    Love to find a solution, thanks for reading.

    I'm having the same issues. If its a mod issue, it would be unfortunate. The only mods we're both using are toolbar, FireSpitter, KAS, Infernal Robotics and TweakScale. And I love KAS, Infernal Robotics and TweakScale.

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