Jump to content

zeropositivo

Members
  • Posts

    110
  • Joined

  • Last visited

Posts posted by zeropositivo

  1. 4 minutes ago, JPLRepo said:

    Firstly Don't know where you got that list because the list of mods you have installed is this:
     

      Reveal hidden contents
    
    
    Environment Info
    Win32NT 7FFFFFFFFFFFFFFF  Args: KSP_x64.exe 
    
    Mod DLLs found:
    Stock assembly: Assembly-CSharp v0.0.0.0
    ModuleManager.2.6.24 v2.6.24.0
    ModuleManager.2.6.25 v2.6.25.0
    000_AT_Utils v1.0.2.0
    001_AnisotropicPartResizer v1.0.6091.39913
    002_MultiAnimators v1.0.0.0
    AnimatedConverters v1.0.6091.39916
    ConfigurableContainers v1.0.6091.39914
    FilterExtensions v1.0.0.0
    MiniAVC v1.0.3.2
    aaa_Toolbar v1.0.0.0 / v1.7.11.0
    USITools v1.0.0.0
    AnimatedDecouplers v1.3.2.22956
    SentinelMission v1.0.0.0
    AtmosphereAutopilot v1.5.6.0
    AtmosphereAutopilot.UI v1.0.0.0
    MiniAVC v1.0.3.2
    AutomatedScreenshots v1.0.5987.39633
    B9AnimationModules v1.0.3.0 / v1.0.3
    B9PartSwitch v1.4.3.0
    B9_Aerospace_WingStuff v1.0.0.0
    BDAnimationModules v0.0.0.0
    BetterBurnTime v1.0.0.0
    Biomatic v1.2.0.0
    CactEye2 v1.0.0.0
    DistantObjectHook v1.0.0.0
    MiniAVC v1.0.3.0
    CameraFocusChanger v0.8.1.0
    MiniAVC v1.0.3.2
    ChampagneBottle v1.0.0.0
    Chatterer v0.9.90.1289
    MiniAVC v1.0.3.2
    ContractConfigurator v1.0.0.0 / v1.19.0
    RemoteTech v1.7.0.0 / v1.7.1
    CC_RemoteTech v1.0.0.0 / v1.19.0
    AnomalySurveyor v1.0.0.0 / v1.7.0
    MiniAVC v1.0.3.0
    MiniAVC v1.0.3.0
    ContractModifier v1.0.2.3 / vv2.3
    MiniAVC v1.0.3.0
    SimpleBoiloff v0.2.1.0
    DeployableEngines v2.0.0.0
    RCSLandAid v1.0.0.0
    TWR1 v1.0.0.0
    DistantObject v1.7.2.11138
    DMagic v1.3.0.2 / vv1.3.2
    DMModuleScienceAnimateGeneric v0.14.0.0
    ContractParser v1.0.4.0 / vv4.0
    ProgressParser v1.0.5.0 / vv5.0
    ContractsWindow v1.0.6.4 / vv6.4
    EngineLight v1.0.0.0
    MiniAVC v1.0.3.0
    Atmosphere v1.5.5977.42514 / v1.0.0.0
    CelestialShadows v1.5.5977.42514 / v1.0.0.0
    CityLights v1.5.5977.42514 / v1.0.0.0
    EVEManager v1.5.5977.42513 / v1.0.0.0
    PQSManager v1.5.5977.42513 / v1.0.0.0
    ShaderLoader v1.5.5977.42513 / v1.0.0.0
    Terrain v1.5.5977.42514 / v1.0.0.0
    TextureConfig v1.5.5977.42514 / v1.0.0.0
    Utils v1.5.5977.42513 / v1.0.0.0
    _BuildManager v1.5.5977.42514 / v1.0.0.0
    ESLDCore v1.0.0.0
    EVAStruts v1.0.2.0 / v2.0
    EVATransfer v1.0.4.0 / vv4.0
    Launchpad v5.4.0.0 / v5.4.0
    FieldExperience v1.0.4.0
    Firespitter v7.1.6016.23694
    FlexoTubes v1.0.2.0 / v2.0
    FogOfTech v0.3.0.0
    MiniAVC v1.0.3.0
    HideEmptyTechTreeNodes v1.0.0.0
    MiniAVC v1.0.3.0
    HullCamera v0.3.0.0
    kerbal-impact v1.0.0.0
    MiniAVC v1.0.3.2
    InterstellarFuelSwitch v2.1.4.0 / v2.1.4
    MiniAVC v1.0.3.1
    Scale_Redist v1.0.0.0
    RasterPropMonitor v0.27.1.19157
    KAS v0.5.9.0 / v0.5.9 for KSP 1.1.3
    MiniAVC v1.0.3.1
    MiniAVC v1.0.3.0
    KerbalEngineer v1.1.1.0
    KerbalEngineer.Unity v1.0.0.0
    MiniAVC v1.0.3.2
    KerbalJointReinforcement v3.1.7.0
    KerbalKrashSystem v1.0.0.0
    KerbalKrashSystem_Leak v1.0.0.0
    EZ_Particlez v1.0.0.0
    KerbalKrashSystem_Repair v1.0.0.0
    KerbalKrashSystem_Science v1.0.0.0
    HyperEdit v1.5.2.1
    KerbCam v0.17.6036.36469
    KIS v1.2.12.0 / v1.2.12 for KSP 1.1
    KSPDev_Utils v0.13.0.0 / v0.13.0 for KSP v1.1
    MiniAVC v1.0.3.0
    KSP-AVC v1.1.6.1
    MiniAVC v1.0.3.0
    InfernalRobotics v2.0.4.0
    Scale_Redist v1.0.0.0
    MechJeb2 v2.5.1.0 / v / v2.5.8.0
    ModularFlightIntegrator v1.0.0.0 / v1.1.6.0
    NavballUpDefault v0.0.0.0
    DockingPortAlignmentIndicator v1.0.0.0
    DPAI_RPM v1.0.0.0
    MiniAVC v1.0.3.0
    ModuleDockingNodeNamed v1.0.0.0
    MiniAVC v1.0.3.0
    NearFutureElectrical v1.0.0.0
    MiniAVC v1.0.3.0
    NearFuturePropulsion v0.4.0.0
    MiniAVC v1.0.3.0
    NearFutureSolar v0.4.0.0
    MiniAVC v1.0.3.0
    MiniAVC v1.0.3.0
    PersistentThrust v0.0.0.0
    PlanetarySurfaceStructures v1.1.4.2
    MiniAVC v1.0.3.0
    PlanetShine v1.0.5938.30099
    PortraitStats v1.0.11.0
    PreciseManeuver v2.0.0.0 / v / v2.0
    PreciseManeuver.Unity v1.0.0.0
    MiniAVC v1.0.3.2
    RcsSounds v5.0.0.0
    RealChute v1.4.5964.18052 / v1.4.1.1
    ReentryParticleEffect v1.1.0.0
    MiniAVC v1.0.3.0
    AmpYear v1.3.6.0
    MiniAVC v1.0.3.0
    DeepFreeze v0.22.3.0
    SCANsat v1.6.0.6 / vv16.6
    SCANmechjeb v1.6.0.6 / vv16.6
    SmokeScreen v2.6.17.0
    SolarExperiment v1.0.0.0
    SolarSailNavigator v0.0.0.0
    Stock assembly: KSPSteamCtrlr v0.0.1.33
    Stock assembly: SaveUpgradePipeline.Scripts v1.0.0.2 / v1.0.0.21
    Stock assembly: Steamworks.NET v8.0.0.0 / v8.0.0
    StationScience v1.6.0.0
    SurfaceExperimentPack v1.4.2.0
    MiniAVC v1.0.3.0
    SurfaceLights v1.2.4.0 / v1.2.4 for KSP v1.1
    Targetron v1.4.4.25851 / v1.4.4
    MiniAVC v1.0.3.0
    TarsierSpaceTech v6.4.0.0
    ShipStatePlugin v0.4.0.0
    TextureReplacer v2.4.13.34255
    ThrottleControlledAvionics v3.2.3.0
    KerbalAlarmClock v3.7.1.0
    TransferWindowPlanner v1.5.1.0
    Scale v2.2.13.0
    Scale_Redist v1.0.0.0
    DynamicTanks v1.0.0.0
    KolonyTools v1.0.0.0
    Konstruction v0.0.0.0
    USILifeSupport v1.0.0.0
    AirbagTools v1.0.0.0
    FloaterTools v1.0.0.0
    Lifeboat v0.1.2.0
    AdvancedAnimator v1.0.5205.2310 / v1.1.0.0
    VesselView v1.0.0.0
    VesselViewPlugin v1.0.0.0
    VesselViewRPM v1.0.0.0
    VVDiscoDisplay v1.0.0.0
    VVPartSelector v1.0.0.0
    MiniAVC v1.0.3.0
    WasdEditorCamera v1.0.6017.16045
    WaypointManager v1.0.0.0 / v2.5.3
    WheelSounds v2.2.0.0
    YongeTech_TreeConverter v1.0.0.0
    YongeTech_RDIconLoader v1.0.0.0
    YongeTech_TechTreesExpansion v1.0.0.0

    You have 34 Null Reference Errors and that's the start... followed by NaN errors... and it goes on from there.
    for a start you have TWO Module Managers installed.
    I'd go through and check every mod is actually up to date with KSP 1.1.3, duplicates, etc. Then begin the process of elimination.
     

    Hi, and thanks! The list of mods was from the Version checker that pops up during loading while starting KSP. I thought that would have a complete list, sorry I was wrong!

    I installed everything through CKAN, using the "compatible" filter. I am now going through and checking every one of them, however some don't specify what version they're from! (especially the ones that link to a github page)

  2. Hi everyone.

    The issue is this: when switching from a vessel to another, distant one (not one close enough to be loaded), the game will switch to some "void" scene". All the dials go blank. The screen is just deep space. The map shows empty. The vessel acts as it is no longer existing.

    This also happens when reverting, be it revert to launch, or revert to editor (in which case it will happen as soon as the vessel is placed on the launchpad again)

    The only way to get out of this state is to force close the game and reopen it

    Attached is the output_log

    https://dl.dropboxusercontent.com/u/34768286/output_log.txt

     

    Mods installed are, according to the addon version checker:

    KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 8.1  (6.3.0) 64bit
    000_AT_Utils - 1.0.2
    Filter Extensions - 2.6
    Toolbar - 1.7.12
    USI Tools - 0.7.4
    Animated Decouplers - 1.3.2
    AtmosphereAutopilot - 1.5.7
    AutomatedScreenshots - 0.7.3
    B9 Animation Modules - 1.0.3
    B9 Part Switch - 1.4.3
    B9 Aerospace - 6.1.2
    B9 Aerospace - 6.1.2
    B9 Aerospace HX Parts - 6.1.2
    B9 Aerospace Procedural Parts - 0.40.7
    CactEye 2 - 1.1.3.4
    Camera Focus Changer - 0.9
    Chatterer - 0.9.90.1289
    Community Resource Pack - 0.5.4
    Contract Configurator - 1.19
    Contract Pack: Anomaly Surveyor - 1.7
    Contract Pack: Clever Sats - 1.3
    Contract Pack: Field Research - 1.2
    Contract Pack: Giving Aircraft a Purpose - 1.2.8
    Contract Pack: Bases and Stations - 3.4
    Contract Pack: RemoteTech - 2.1.3
    Contract Pack: Sounding Rockets - 1.2
    Rover Missions - 0.1.6
    Contract Pack: Tourism Plus - 1.5.1
    Contract Reward Modifier - 1.0.2.3
    CryoEngines - 0.3.6
    DMagic Orbital Science - 1.3.0.2
    Contract Parser - 1.0.4
    Contracts Window Plus - 1.0.6.4
    Progress Parser - 1.0.5
    Engine Lighting - 1.4.5
    EVA Struts - 1.0.2
    EVA Transfer - 1.0.4
    Firespitter - 7.3
    Flexible Docking - 1.0.2
    HeatControl - 0.3.2
    HullcamVDSContinued - 0.1.1
    Impact - 1.4.2
    Interstellar Fuel Switch - 2.1.4
    RasterPropMonitor - 0.27.1
    Kerbal Attachment System - 0.5.9
    KerbalAtomics - 0.2.6
    Kerbal Engineer Redux - 1.1.1
    Kerbal Joint Reinforcement - 3.2
    HyperEdit - 1.5.2.1
    Kerbal Inventory System - 1.2.12
    KSP-AVC Plugin - 1.1.6.1
    KWRocketryRedux - 3.0.12
    Lithobrake Exploration Technologies - 0.3.6
    Infernal Robots - 2.0.5
    ModularFlightIntegrator - 1.1.6
    Docking Port Alignment Indicator - 6.4
    NearFutureConstruction - 0.6.4
    NearFutureElectrical - 0.7.8
    NearFuturePropulsion - 0.7.4
    NearFutureSolar - 0.6.2
    NearFutureSpacecraft - 0.5.1
    Kerbal Planetary Base Systems - 1.1.4
    PlanetShine - 0.2.5
    QuizTechAeroPackContinued - 1.3.3
    RCS Sounds - 5.0
    RealChute - 1.4.1.1
    RealPlume - Stock - 0.10.9
    ReentryParticleEffect - 1.1
    RemoteTech - 1.7.1
    AmpYear - 1.3.6
    DeepFreeze Continued... - 0.22.3
    SCANsat - 1.1.6.6
    Surface Mounted Stock-Alike Lights for Self-Illumination - 1.2.4
    TarsierSpaceTechnology - 6.4
    TextureReplacer - 2.4.13
    ThrottleControlledAvionics - 3.2.3
    Kerbal Alarm Clock - 3.7.1
    Transfer Window Planner - 1.5.1
    TweakScale - 2.2.13
    USI Core - 0.2.4
    Asteroid Recycling Tech - 0.8.4
    USI Exploration Pack - 0.5.4
    Freight Transport Tech - 0.5.4
    Karbonite - 0.7.4
    Karbonite Plus - 0.6.4
    Karibou - 0.2.4
    Kolonization Core - 0.2.4
    Konstruction - 0.1
    USI-LS - 0.4.4
    Malemute Rover - 0.1.4
    Sounding Rockets - 0.4.4
    USI Survivability Pack - 0.5.4
    USI Submarine Pack - 0.1.4
    UKS - 0.40.4
    VenStockRevamp - 1.9.5
    VesselViewerContinued - 0.8.1
    WASDEditorCameraContinued - 0.6.7.1
    Waypoint Manager - 2.5.3

    Thank you everyone for the assistance!

  3. KSP: 1.1.3

    Problem: Wheels appear to have very little lateral friction. Taking off in a plane is impossible, as the plane will start spinning to the right, transitioning in a full non-stop stationary spin, no matter the imput. This makes rovers, planes and spaceplanes impossible to use

    Reproduction: Tested both vanilla and firespitter wheels. Tested with traction control set to auto, minimum and maximum, spring strenght to maximum, default and minimum. No difference

    Log: https://dl.dropboxusercontent.com/u/34768286/output_log.txt

    Mods installed:

    USI Tools - 0.7.4
    AtmosphereAutopilot - 1.5.5
    AutomatedScreenshots - 0.7.3
    B9 Part Switch - 1.4.3
    Chatterer - 0.9.90.1289
    Community Resource Pack - 0.5.4
    Contract Configurator - 1.13
    Contract Pack: Anomaly Surveyor - 1.5
    CC-CP-SCANSat - 0.6.0.1
    Contract Pack: Clever Sats - 1.1.0.1
    Contract Pack: Field Research - 1.1.7
    Contract Pack: Giving Aircraft a Purpose - 1.2.6
    Contract Pack: Bases and Stations - 3.2.2.1
    Contract Pack: Sounding Rockets - 1.0.3
    Rover Missions - 0.1.4
    Contract Pack: Tourism Plus - 1.4.2
    Contract Reward Modifier - 1.0.2.3
    CryoEngines - 0.3.5
    DMagic Orbital Science - 1.3.0.2
    Contract Parser - 1.0.4
    Contracts Window Plus - 1.0.6.4
    Progress Parser - 1.0.5
    Engine Lighting - 1.4.5
    EVA Transfer - 1.0.4
    Firespitter - 7.3
    Impact - 1.4.2
    Interstellar Fuel Switch - 2.0.9
    RasterPropMonitor - 0.27
    Kerbal Attachment System - 0.5.9
    KerbalAtomics - 0.2.4
    Kerbal Engineer Redux - 1.1.1
    HyperEdit - 1.5.2.1
    Kerbal Inventory System - 1.2.12
    KSP-AVC Plugin - 1.1.6.1
    KWRocketryRedux - 3.0.11
    Lithobrake Exploration Technologies - 0.3.5
    ModularFlightIntegrator - 1.1.6
    Docking Port Alignment Indicator - 6.4
    NearFutureConstruction - 0.6.4
    NearFutureElectrical - 0.7.5
    NearFuturePropulsion - 0.7.3
    NearFutureSolar - 0.6.2
    NearFutureSpacecraft - 0.5.1
    EVAHandrailsPackContinued - 0.2.1.1
    PlanetShine - 0.2.5
    RCS Sounds - 5.0
    RealChute - 1.4.1.1
    RealPlume - Stock - 0.10.7
    AmpYear - 1.3.4
    DeepFreeze Continued... - 0.22.3
    SCANsat - 1.1.6.3
    Spacetux - 0.3.10.1
    Stock Visual Enhancements - 0.7.1
    Surface Mounted Stock-Alike Lights for Self-Illumination - 1.2.4
    TarsierSpaceTechnology - 6.3
    ThrottleControlledAvionics - 3.2
    Kerbal Alarm Clock - 3.7.1
    Transfer Window Planner - 1.5.1
    TweakScale - 2.2.13
    USI Core - 0.2.4
    USI Exploration Pack - 0.5.4
    Karbonite - 0.7.4
    Karbonite Plus - 0.6.4
    Karibou - 0.2.4
    Kolonization Core - 0.2.4
    Konstruction - 0.1
    USI-LS - 0.4.4
    USI Submarine Pack - 0.1.4
    UKS - 0.40.4
    USI Alcubierre Drive - 0.4.4
    VenStockRevamp - 1.9.2
    Waypoint Manager - 2.5.3

     

  4. As title, I'm experiencing a rather quick-to-happen crash (usually happens after 10-15 minutes). No particular action triggers it, as I've had it happen in editor, flight, scene change. Funnily enough, it looks very similar to an out of error 32bit crash... which is odd, considering I'm running the 64bit exe (tried both the steam link and the direct exe in the KSP folder, both suffer from the same fate)

    Output_log : https://dl.dropboxusercontent.com/u/34768286/output_log.txt

    Error.log : https://dl.dropboxusercontent.com/u/34768286/error.log

    KSP.log : https://dl.dropboxusercontent.com/u/34768286/KSP.log

     

    Any help would be incredible! Thank you all

     

    Installed mods, all chosen through CKAN as compatible with 1.1 :

    Quote

    KSP: 1.1 (Win64) - Unity: 5.2.4f1 - OS: Windows 8.1  (6.3.0) 64bit


    USI Tools - 0.7.1
    Analog Control - 1.6.2
    AutomatedScreenshots - 0.7.1.2
    Better Science Labs Continued - 0.1.7.1
    Camera Focus Changer - 0.9
    SCANsat Mission Pack - 1.0.1
    Chatterer - 0.9.8.1230
    Color Coded Canisters - 1.4.2
    Community Resource Pack - 0.5
    Contract Configurator - 1.10.4
    Contract Pack: Clever Sats - 1.0.0.1
    Contract Pack: Field Research - 1.1.7
    Contract Pack: Giving Aircraft a Purpose - 1.2.3
    Contract Pack: Bases and Stations - 3.2.1
    Contract Pack: RemoteTech - 2.0.2
    Rover Missions - 0.1.3
    Contract Pack: Unmanned Contracts - 0.3.19.1
    Contract Pack: Tourism Plus - 1.4.2
    DMagic Orbital Science - 1.2.3
    EditorExtensionsRedux - 3.2.1.9
    EVA Transfer - 1.0.4
    Firespitter - 7.2.1
    Docking Sounds - 2.1
    HeatControl - 0.3
    Impact - 1.4.1
    Interstellar Fuel Switch - 1.24
    RasterPropMonitor - 0.25.1
    KAS - 0.5.6.7
    Kerbal Engineer Redux - 1.1.0.2
    Kerbal Joint Reinforcement - 3.1.5
    KIS - 1.2.7.6
    KSP-AVC Plugin - 1.1.6.1
    KWRocketryRedux - 3.0.1
    Lithobrake Exploration Technologies - 0.3.5
    Firespitter - 7.1.5
    RasterPropMonitor - 0.24.2
    ORIGAMI Antennas - 0.9.2
    Docking Port Alignment Indicator - 6.3
    EVAHandrailsPackContinued - 0.2.1.1
    Pilot Assistant - 1.12.5
    PlanetShine - 0.2.5
    RCS Sounds - 5.0
    RealChute - 1.4
    RealPlume - Stock - 0.10.6
    RemoteTech - 1.6.11
    SCANsat - 1.1.6
    Science Funding - 1.2.1
    Spacetux - 0.3.9
    SpaceY Lifters - 1.12.1
    TarsierSpaceTechnology - 6.0
    ThrottleControlledAvionics - 3.0.1
    TweakScale - 2.2.7.1
    USI Core - 0.2.1
    Asteroid Recycling Tech - 0.8.1
    USI Exploration Pack - 0.5.1
    Freight Transport Tech - 0.5.1
    Karbonite - 0.7.1
    Karbonite Plus - 0.6.1
    Karibou - 0.2.1
    Kolonization Core - 0.2.1
    USI-LS - 0.4.2
    Sounding Rockets - 0.4.1
    USI Survivability Pack - 0.5.1
    USI Submarine Pack - 0.1.1
    UKS - 0.40.1.1
    USI Alcubierre Drive - 0.4.1
    Universal Storage - 1.1.0.11
    WASDEditorCameraContinued - 0.6.6.2
    Waypoint Manager - 2.5
    Wider Contracts App - 1.3.2
    WildBlueTools - 1.1.1
    Buffalo - 0.2.9

     

  5. You can always create your own experiments if you don't think there are enough to make it worthwhile. There was a mod with a series of fuel-based experiments abandoned a while ago. Or make some that require other resources...uranium, RocketParts, water, civilians, whatever.

    Oh? this intrigues me. How would you go ahead to create more experiments? and can they use any resource? I'd love to make one that uses ore, for example

  6. Hey there

    I noticed these lines repeating a lot in my player.log file lately

    Error: Empty part config file

    (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object

    at WhitecatIndustries.VesselData.LoadData (.Vessel vessel) [0x00000] in <filename unknown>:0

    at WhitecatIndustries.VesselData.Start () [0x00000] in <filename unknown>:0

    at WhitecatIndustries.VesselData.FixedUpdate () [0x00000] in <filename unknown>:0

    (Filename: Line: 4294967295)

    Any idea what's up?

    Thanks!

  7. Hello there

    First, thank you for all of this!

    I've got a little hiccup: I noticed CKAN doing a KWrocketry community fix update today, and when I logged into the game, three of the KW engines (the maverick, vesta and another one) have gone invisible in the VAB. If I try to attach them, I still see their attachment nodes on the top. but after placing them, it's impossible to select them again. In addition, any craft with those engines attached will not have any working engine, and the camera behaves very weirdly, remaining focused on the spot where the craft was first loaded into view while the craft itselfs moves on (if it has any other engine to move on with)

    So, luckily, I make a daily backup of my gamedata folder. I went and deleted the KWRocketry folder and replaced it with the one from the backup that worked yesterday... except that, weirdly, the bug is still present (do I have to infer that the community fix is in fact hosted in another folder than KWRocketry' one? If so, what's the folder I need to restore?) EDIT: Duh, silly me, of course it was a different folder, it was literally next to it

    If you need any log or anything else, I'm avaliable for it!

    Thank you very much!

  8. Hello Randazzo, awesome work!

    A couple questions. I really love the engines! But the emitters are a bit bland, compared to the awesomeness that is the rest of the mod..

    Second one, I can't seem to get the stock multicoupler to have attachment nodes anywhere... is it because I use tweakscale? Even at the default size, they just don't have any of the nifty additional attachment nodes

  9. Also, don't fear going for atmospheric science at Sonnah - KillAshley has tuned it very well and you can skim it without death by fire. Unlike Jool, it can be admired from up close as well as afar :)

    I loved doing my outer-atmosphere dip in Sonnah! Putting a plane on the atmosphere of that big boy is most definitively on my to-do list. Now, if only there was a way to leave a plane on "auto" in atmosphere and leave it there for future missions...

  10. zeropositivo: Unfortunately, until level 2 (or 3 in general), or quite a chunk of workshop experience (if KerbalStats is installed), Bill is a pretty useless engineer for EL: his stats give him 0 productivity (or really, -1e-8 thanks to floating point math). Also, engineers with no experience cannot work in anything less that the workshop (big blue thing) or the workbench (four-seater tower in pods). Taking everything into consideration, kerbal productivity can range from -2 to 3.08 (2.11 without KerbalStats).

    There is a bit of a mini-game of finding good engineers, giving experience to bad engineers, and keeping other crew out of the way if they're too stupid.

    Ohhh I see. Well this might put a little bit of a snag in my orbital dock plan. I guess I'll have to prioritize interplanetary missions now, to get that sweet sweet XP that I need (is solar orbit all you need for level 2?)

    An additional question: how would I go on to add productivity factor to other capsules from mods that currently don't have any? I assume it's a matter of config editing, but could you please direct me to what I would have to add/change?

    Thanks!

  11. hello there!

    Awesome stuff! I just can't imagine KSP without EPL anymore, it's such an integral part

    That being said, I have run into a snag. On my new save, I've noticed my orbital station was not advancing the construction of anything... and upon further inquiry, I found out why: rightclicking the workshop while in orbit (simulating via KCT), the productivity was showing as negative

    Is it a known problem? Maybe some incompatibility? If requested, I can provide player.log and everything else

    Thanks!

    Edit: to specify, I've tried with both a fully crewed blue workshop, 1 crew only (Bill), or the construction drone from Civilian population with 1 crew (Bill)

×
×
  • Create New...