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The_Doctor_John_Smith

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Everything posted by The_Doctor_John_Smith

  1. I have tried that. It corrected the animation, but all that happened was that it started responding the wrong way. (i.e. opposite how it should have.) Currently, only the animation is reversed, but it functions normally.
  2. I have done that technique for the rudder, but the models are left - right dependent.
  3. How many pirate ninjas is this thing gonna consume? How far can it go?
  4. Hey, does anybody know how to solve the animation inversion problem? I have a pair of elevators, one port and one starboard, that need to be separate as their meshes do not mirror. I have imported them and they work as expected except that the animation for the port elevator is inverted and moves the opposite way. Strangely enough, they control the aircraft normally so it seems to be an animation issue.
  5. Lately I've been creating a custom set of parts. They seem to render in the parts list but not in the SPH or VAB. I have made parts for KSP before and they worked fine. Has anything significant changed in 1.0.2?
  6. Mini ranger is great, but should have MechJeb integration due to the fact that the future rangers had a spot for a robot on board.
  7. I made the Ranger to practice using Unity for stuff. Turning out pretty well.
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