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fried_rice

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Posts posted by fried_rice

  1. 2 hours ago, lajoswinkler said:

    Yes, quantity, as usual, determines quality. How foolish of me.

    China is a nation of 1.4 billion people, most of whom are shorter than the N'Am/EU average height of women. Yet from within its borders, some of the tallest basketball players show up.

    Large communities have huge piles of garbage, but they also collect the tallest trees.

  2. A few questions:

    • Is anyone else getting negative mass parts when scaling parts to be larger/not getting updates when parts are scaled up? Occurs with Mechjeb, stock readout and Engineer Redux.
    • What ever happened to mode/model switching? Has that been ditched in favor of completely different parts (e.g. Molten Salt/Gas-core reactors, graphene/MoLi radiators)

      and
       
    • Will bundled parts be removed/modulemanager-ed to require original part packs? It's nice having other modders' work integrated into the KSPI framework, but was definitely very mindboggling hopping back on after a rather long break from the game.
  3. But sometimes MM .cfg is extremely difficult to understand (i.e. like yours editions in TVPP). Hehe, two words - "Renegade Modder" :wink:

    MM .cfgs are important when you're looking for compatibility with many different mods. It lets you set the modifications before or after certain other mods, or conditionally on the presence or lack of mods.

    It's worth spending some time learning about it. I can't do much with it, but it helps to understand what others have done with it.

    I also think that having it replace the models outright is better for RAM usage. It won't load the original models at all that way so it's effectively a non-issue. On that note, it might be nice to have a "revert to stock" download so it's not a problem if you forget to back up the original parts.

    One can hope we get a better asset-loader. Regardless, I think a 'revert to stock' download might violate licensing.

  4. My strongest feeling is that Antimatter tanks should not start full! The collection of antimatter before you could reap its benefits was an excellent gameplay mechanic / limitation. If WavefunctionP disagrees with me then how simple an effort would it be to mod them back to starting empty for my game at least?

    If there's one thing that's worth keeping, bar radiator and reactor performance, it's the antimatter tanks being set at zero.

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