Chad_hale
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Bottle Rocketeer
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I should hope an expansion is planned for more trek ships... please.
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[WIP] MJY Future Space Industries , New Mesh pack
Chad_hale replied to mjy's topic in KSP1 Mod Development
or this... http://thomaswievegg.deviantart.com/art/Section-52-Phantom-Concept-420345634 -
[WIP] MJY Future Space Industries , New Mesh pack
Chad_hale replied to mjy's topic in KSP1 Mod Development
a type 8 shuttle that uses LCARS please. -
Request: Restore defaults...
Chad_hale replied to Chad_hale's topic in KSP1 Suggestions & Development Discussion
uhm, after one click's "IVA"... how does one get out of the cockpit view? what button do I push to return to the Staging point of view? the details like this keep making it hard for me to really get into this game. another "its only obvious" question: if I have a survey mission out at say "slartbartifast's pinnacle tableau" how could I fly to that point if the only clue I can manage to get is a lime green clip board on the nav ball? is there another way to "know where to go?" -
I am going to request a "restore to defaults" for each of the settings page, especially key binds.
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well, you are right. in fact, everyone here is. I am in the wrong and acting entitled. I paid for the game - true; but that is where the developer responsibility ends. the basic game works without mods, and no one claims responsibility for the quality/usefulness of any mod. quite frankly, I just want to build futuristic spacecraft with gravity technology based on fundamental force conversion... and that isn't what KSP does.
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Even if a mod is a disaster: take what it is supposed to do and "Re-master" then Incorporate. I can get B-9 aerospace installed IF IT IS THE VERY FIRST, but it bars anything that has "Tweaker" files in it... I can get Lacars II to work, and the SCI-FI space ships too... just the absurd SHEER SIZE of say, VOYAGER makes it impossible to work with... Get this, I even found conflicts when installing "Near future (insert)" set of mods... I can't get a package of these things to work together for long, alternately nor can I add anything else. Excuse me, I have a full 100% delete of KSP to do, and then a re-install and to start adding mods one by one, hoping there is no conflict with "Firespitter", mdblls, or cnfg, thingies. I just get filled with delight every time I see the message, "this file is not compatible" with the patching screen... Capital of UGH! why did I buy this game again? isn't it to have fun? I don't think I bought a code writing tutorial...
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Make all the mods official, re-master, incorporate them all. Why? Because I can't seem to find the exact issue I am having. I am not a computer programmer, but I read and follow instructions *Very* carefully. I have been adding mods ONE-AT-A-TIME and starting the game to check both career and sandbox loading of the hangars. Evidently, I add one too many (*or in an incorrect order - as I may be finding out) and the whole thing fails. or the SPH,VSB are out of whack... or the game crashes on my way to the launch pad... or worse still - I can not even get past the installer patching... Something is amiss and I resent that I must resort to tedium to attempt to solve the issues I have. Please help.
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Challenge: SCI-FI TECH
Chad_hale replied to Chad_hale's topic in KSP1 Gameplay Questions and Tutorials
how about "Safe Vtol"? I have been experimenting with the mod "oblivion bubbleship and drone". I can use my fuel valve for controlling thrust (very crude) I can use "Infernal robotics" to rotate the engines, I can even fly with the control keys. my major problem is just that I have seen aircraft start rolling down the strip with 0 throttle, and not having pressed space bar. I can not seem to fine tune my trust for landing intelligently. it is as if friction doesn't work. it is as if I have two choices - Rocketing off, or falling. if the only way to really land anything is limited to PARACHUTES... then this game is going to loose my support - fast. -
I for one do not understand why the game just "DROPS" you off at the space center. I have no idea that there is an "Achievement" list and know even less about how to GET a contract. I would have thought that contracts would be through the admin building - nope. I don't see them there. I have some floating tags when I use the tracking station, but that doesn't tell me how to GET the contracts - or even what the contracts are... to be brief, WHERE ARE THE NOOB QUESTS that teach me how to play? the tutorials in the game don't even mention contracts or achievements.
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Hello everyone, I used the search tool before I posted this challenge. I am new to this game so I do not know if it has been done before. Please be patient. is there a variable anti-gravity thruster (akin to the experiments Harold "sonny" White- Mach effect thruster, or Woodward's Quantum vacuum plasma thruster)? That is what I am looking for; a way to represent in the game the possibility that Kerbus Kerbsend Brown, Nikerbalia Tesla, or other Rogue inventor invented such a device. Side questions: not wanting to Necro: Has anyone made a simple "U.F.O." ? Has anyone mastered the robotics enough to make a transforming varitech fighter? Has anyone made the MACROSS (*Sdf-1)?