Even if a mod is a disaster: take what it is supposed to do and "Re-master" then Incorporate. I can get B-9 aerospace installed IF IT IS THE VERY FIRST, but it bars anything that has "Tweaker" files in it... I can get Lacars II to work, and the SCI-FI space ships too... just the absurd SHEER SIZE of say, VOYAGER makes it impossible to work with... Get this, I even found conflicts when installing "Near future (insert)" set of mods... I can't get a package of these things to work together for long, alternately nor can I add anything else. Excuse me, I have a full 100% delete of KSP to do, and then a re-install and to start adding mods one by one, hoping there is no conflict with "Firespitter", mdblls, or cnfg, thingies. I just get filled with delight every time I see the message, "this file is not compatible" with the patching screen... Capital of UGH! why did I buy this game again? isn't it to have fun? I don't think I bought a code writing tutorial...