Newt0570
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Spacecraft Engineer
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[Stock]Lockheed SR-71 Blackbird
Newt0570 replied to NetBlitzer's topic in KSP1 The Spacecraft Exchange
Wow! It looks nice and sleek. you could just open the debug menu and allow part clipping, then double up on the back wings, to help with the lift/weight distribution. this would also help with the ability to pull more "gee"s -
Posted this to the stock exchange, and I'm working on an update to use the 2 meter ASAS and (further) abuse the ability to clip in the VAB.
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The New Stock Repository Version 0.21
Newt0570 replied to Maxed-Rockets's topic in KSP1 The Spacecraft Exchange
White Lightning: The name of a water slide in a nearby water park. Oh and the name of my stylish and practical mun lander. Where's the launch tower? The liftoff stage's TWR is slightly less than optimal, but it gets you cleanly into kerbin orbit at 100km with plenty extra for a TMI. Initially the decouplers were underpowered, so I added a bit of explosive power to them. click > < to see it in action.The lander stage is my result of not wanting to use the typical 2m small engine. I use this design in most of my recent spaceships since I like the looks of it so much. http://www./?l0vwtm2r5r0ojuxIf you have an average computer, you will get lag. If you have a sub-average computer, the game might crash while attempting to fly this. Separate thread for discussion if need-be: http://kerbalspaceprogram.com/forum/showthread.php/19124-0-17-STOCK-White-Lightning -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 3
Newt0570 replied to rasheed's topic in KSP1 Discussion
The new stuff in 0.17 from HarvesteR's blog: New: * Double-tapping the wheel brakes key will now set parking brakes. New: * Added Nuclear-Thermal Engine part * Added focusable areas for internal views * Added Settings for Music and Voice Volume New: * Pressing backspace will now reset the map and internal view. * Middle mouse modifies the internal camera zoom by an additional 2x. * Double clicking middle mouse will reset the internal camera zoom. * Unlit/Transparent shader added to mu reader/writer. New: * Added new tree and boulder meshes for Kerbin (No more paper cutout trees) * Implemented new version of Laythe, should be less performance intensive as well as nicer looking. /\later experimental releases \/first experimental release New: * Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set. * Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one). * Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game. * Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg). * Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers. * Center of mass, thrust, lift and drag visual cues on the construction scenes. * Prebuilt ships included with the game, as examples and possible starting points. * Many new planets and moons throughout the Kerbal Solar System. * Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails. * Several new parts -
How much RAM do you need to Run KSP Smoothly with no lag
Newt0570 replied to cocomoe1002's topic in KSP1 Discussion
Cores are the number of CPU's you computer has(simply put, core=CPU=brain). newer computers can have 2 or 4 cores. The more you have, the easier it is for the computer to multi-task. But it requires more effort out of a programmer / developer to take advantage of multiple cores. EDIT: (core != CPU), but whatever. ps. the topic of this thread is wheather you should buy more RAM or not to make KSP run faster. More RAM won't help KSP run faster because of misc. limitations. RAM might help you run KSP along with the internet and itunes with less lag, though. -
How much RAM do you need to Run KSP Smoothly with no lag
Newt0570 replied to cocomoe1002's topic in KSP1 Discussion
So I guess my 64 bit quad core, 8GB RAM is rather useless... {ps, this is a unity limitation, not squad's fault, correct?} EDIT: multithreading was not used by squad to reduce bugs. -
Gold Stingray Inc. Spacecraft Division-New Owner!
Newt0570 replied to Jeb KerBoom's topic in KSP1 The Spacecraft Exchange
Ladies and gentlemen.... The Mun Cube Because "Mun Rectangular Prism" doesn't sound as cool. http://www./download.php?3gqpph9mzrcdv8c -
Today, there was a free air show at Little Rock, Arkansas. My family and I live very close to it, so we see it just about every year. This time was different because I had KSP on my mind the whole time. These are the only snapshots that came out well, hosted on imgur: http://imgur.com/a/Fo6BZ/ Most of these images are the Blue Angels, where you can find more at thier official site: http://www.blueangels.navy.mil/ I can upload some of my movies to youtube later, but I'm going AFK for an hour or so.
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Gold Stingray Inc. Spacecraft Division-New Owner!
Newt0570 replied to Jeb KerBoom's topic in KSP1 The Spacecraft Exchange
I'd like to re-post my application to Gold stingray as a Rocket engineer. First off, I have this VERY clean-looking 3-kerbal mun-lander with realistic(ish) staging. Where's the launch tower? Due to the size of the craft, the liftoff stage's TWR is slightly less than optimal, but it gets you cleanly into kerbin orbit at 100km. Initially the decouplers were underpowered, so I added a bit of explosive power to them. click the \/there\/ to see it in action Video of staging: The lander stage (in my biased opinion) is just as beautiful as the previous stages. It has four Mark55 radial engines and a single LV-T45 Engine for extra gimballing power. It is obviously equipped with four landing legs, but each is re-enforced with two struts to keep protect the kerbals during a rough landing. In this picture, it has left kerbin's SOI. It might have enough deltav to land on Eve; I'm not sure though. This is my personal favorite mun lander. But I have plenty more that are (I think) capable of landing on one of Jool's Moons or Charr's moon. http://www./?l0vwtm2r5r0ojux -
You would hide update pics here, nova...
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+5 for awesome ksp bg +4.5 for good artistic neon lights -.5 for MLP 9/10
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Engage in a conversation using one word per post only
Newt0570 replied to Monkthespy's topic in Forum Games!
however, 31415926535 -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Newt0570 replied to kacperrutka26's topic in KSP1 Discussion
I'm getting psyched for the mini-SRB's, actually. They can be especially helpful for staging, such as moving radial drop tanks away from your spacecraft. And also, in emergencies, instead of simply having the pod detached from plane and open parachutes, it can rocket away form the out of control plane. and.... oh yea, missiles. -
That's not lag. That's what it looks like behind a loading screen. There simply isn't a loading screen there so the devs can easily see what's going on behind the scenes.