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Ghost99

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Everything posted by Ghost99

  1. Ok, I spent some time for investigating that problem, and I assumed this is not a bug (at least in my case). I have played a little with save files and object coordinates and teleported my ship into a target zone. When it is exactly in coordinates of target zone, you can successfully make an EVA report. To complete "Take an EVA report" missions, you should be in nearly 600m radius near target indicator. As "workaround", if you can't land your ship precise enough, I suggest to land your ship somewhere, exit game and then set landed ship coordinates (section VESSEL) to latitude and longitude of target zone (section CONTRACTS with values "experiment = evaReport" and "state = Incomplete") in permanent.sfs save file. This will teleport your ship exactly into the target zone. Of course you do that at your own risk and you can mess up your save games and everything, and some players will assume this as cheating, so make backup first and be careful. Dear developers, please add distance information for landing zones, or some clearer indications of it!
  2. I have a very similar problem. But I have a different system: Linux x64. After around 20 attempts to land precisely in target zone, I give up. Looks like this is a game logic problem. Here is all related info, including all my save games and some screenshots, in 7z archive (4.5 MB): https://drive.google.com/file/d/0Byka-cbwONilLU9vS1VWdkR4ZEU/view?usp=sharing Actually, after some entering and exiting ship, game crashed, but it is first time game crashed for me. So don't be surprised of logs ending. If you require more debug information, I can provide it. My hypothesis is that game don't believe object is actually in target zone, because of high altitude there (highlands >1000 meters). === Game info: === build id = 00705 2014-12-15_13-42-15 Branch: master Kerbal Space Program - 0.90.0.0 (LinuxPlayer) Steam BETA I don't use any mods. === System info: === OS: Linux 3.16 Gentoo n/a 64bit CPU: AMD Phenom 9950 Quad-Core Processor (4) RAM: 7860 GPU: GeForce GTX 760/PCIe/SSE2 (2048MB) SM: 30 (OpenGL 4.4 [4.4.0 NVIDIA 343.36]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8
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