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Wolfo

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  1. Really great mod ohara! I´m using it for my new 1.0 build and so far I encountered only one "small" issue: When I try to add a new mod link it sometimes says "ParseException" "Numeric identifier MUST NOT contain leading zeroes". This also happened wiht one mod I wanted to update. Two mods with this issue: https://kerbalstuff.com/mod/195/Alternate%20Resource%20Panel https://kerbalstuff.com/mod/13/Taurus_HCV_-_3.75_m_Stock-ish_Crew_Pod The Taurus mod is the one which I could integrate and download earlier this day (v. 1.5.0) and the error occured as I wanted it updated to v.1.5.0.1 I assume it has something to do with the version number of the mods (Alternate Resource Panel has v. 2.7.0.0) as none of the possible download links of the ARP mod is working and this is the only thing that changed in the Taurus mod (and matters for TinkerTime). Does it have to do something with the zero not being the very last number in the version number? It´s just a small error though and thus shouldnt be high priority...but maybe a fix would be small too? It´s just a convience thing. Edit: Something similar happens when I try to add Heatwarning: http://www.curse.com/ksp-mods/kerbal/229928-heatwarning It gives me an emtpy window titled "NullPointerException" and I couldnt find a mod version number anywhere... maybe it´s related. Edit2: Some little request for a later version: Would it be possible to make the mod list scrollable? I overfilled the list and can´t see all of my mods
  2. I´m not the fastest for replying either, so it doesnt matter Should have thought on the log files... my bad. Thats weird... just wanted to recreate the bug for the logfiles, kept the savefile for that case, and it didnt appear. Tried it a few times now and the hangar works just fine, no missing buttons or out-of-ship-vessels. Definitly wasnt your mod then, I´ve added and updated a few mods since then...maybe that fixed it. Sorry for wasting your time :/ Well I started already a new game, wasnt far anyway. Keep up the good work, it definately is one of the most overlooked things in the unmodded KSP!
  3. Hi all, I´ve got a bug similar to the one with ScienceAlert... maybe it´s even the same, though I already deleted the ScienceAlert folder from my Gamedata. I can load an vessel into an Hangar (only tested with the Inline Hangar) in the VAB but once my Ship is on the Launchpad I cant launch any vessel, the controls for doing so are missing from the Hangar window. I does show however that I´ve got loaded vessels in my hangar. After trying around a bit I´ve noticed that my small Sattelite is outside my Ship: http://imgur.com/PUSe3mT I´ve got quite some mods.... here´s an Versionchecker list: KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit USI Tools - 0.3.1 Asteroid Recycling Tech - 0.6 B9 Aerospace - 5.2.6 BioMass - 0.2.2.1 SCANsat Mission Pack - 1.0.1 Community Resource Pack - 0.3.2 Contract Configurator - 0.4.3 Contracts Window Plus - 1.0.3 Custom Asteroids - 1.1 DMagic Orbital Science - 0.9.1 Ferram Aerospace Research - 0.14.6 Firespitter - 6.3.5 Hangar - 2.0.2 In-Flight Waypoints - 1.2.7 RasterPropMonitor - 0.18.3 Kerbal Engineer Redux 1.0 - 1.0.14.1 Kerbal Joint Reinforcement - 3.0.1 HyperEdit - 1.3 KineTechAnimation - 1.1.1 KSP-AVC Plugin - 1.1.5 Final Frontier - 0.6.4.689 S.A.V.E - 0.9.13.333 Pilot Assistant - 0.9.6.2 PlanetShine - 0.2.2.1 QuickScroll - 1.0.1 RCS Build Aid - 0.5.4 RealChute - 1.2.6.3 Regolith - 0.1.2 RemoteTech - 1.5.2 ResGen - 0.28.2 SCANsat - 1.0.9.41 SpaceY Lifters - 0.7 StageRecovery - 1.5.3 TAC Life Support - 0.10.1.1320 Alternate Resource Panel - 2.6.3 Transfer Window Planner - 1.2.2 Asteroid Mining Technologies - 0.1.1 USI Exploration Pack - 0.3.1 Freight Transport Tech - 0.3 Karbonite - 0.5.1 Karbonite Plus - 0.3 MKS - 0.22.3 USI Survivability Pack - 0.2.2 Universal Storage (KAS) - 1.0 Universal Storage - 1.0.90 I´ve got more mods which are not included, have to search them manually... but maybe someone has a similar issue? - - - Updated - - - Edit: I´m doing a Career play. Just tried the Hangar in an new Sandbox play and it worked... Starting a new Career play with custom science points as a test, worked too, even with the new ScienceAlert version... Dunno, seems to be something in my Savegame got somehow messed up
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