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boodahz

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  1. This worked! I had a 0 density in the Resource definition. Thanks!
  2. I am trying to make some custom resources and an engine to use it, but I just can not get it to work right. I am able to create a solar panel type part to collect "Photons" and then use a converter part mod to convert the "Photons" into "EnergizedPhotons" which are stored right in my engine. However the engine flames out because the resource draw is Infinity/sec. The engine module for the booster is below. If I change the propellant to "LiquidFuel" and add some liquid fuel, the engine works fine, but as soon as I change the propellant to "EnergizedPhotons" the usage becomes Infinity/sec. MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform engineID = KSX runningEffectName = running_closed exhaustDamage = True ignitionThreshold = 0.0 minThrust = 0 maxThrust = 10000 heatProduction = 1000 fxOffset = 0, 0, 0.5 PROPELLANT { name = EnergizedPhotons ratio = 1 DrawGauge = True } atmosphereCurve { key = 0 10000 key = 1 8000 } } Do resources like this need a dll file to work correctly? I didn't make one and was trying to get away with just modifying cfg files. Here is an imgur album with some screenshots.
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