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Triscus

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Everything posted by Triscus

  1. @ddaf: Thank you for the response. I Opened an Issue here. Let me know, if you need some more Info.
  2. You need at least ~4700 deltaV to reach an orbit of 80 km. Out of stock KSP doesn't show you any of this value. The Addon Kerbal Engineer provides this data while building your rocket. If you want to stay vanilla, you have to trial and error but it is very hard later on and could be annoying running out of fuel just before you hit the ground on Duna (happens anyway with using Kerbal Engineer)
  3. Thank you for the Tip, I wasn't aware of the possibility of renaming the objects.
  4. Good evening, after setting up a couple of satellites around Kerbal, Mun and Minmus its very confusing working with a Maneuver Node. Disabling Probes in the Tracking station i. e., removes them in the Orbit Map in Flight Mode including the one I am controlling and this is to little confusiung Is a Mod out there where I can filter the Orbit Lines (i.e. the Orbits for the contracts) in the Orbit Map? Searched curse and the forum already, but I didn't found any useful. Regards Triscus
  5. In UJR you have to guess the ID of the controller and the axes, also be sure to enable all your existing physical axes when you create the vjoy device. There are a couple of tutorials on YT about this also.
  6. Hi, thank you for making this mod, without this I wouldn't be able to play it with my new joystick, but: I have a similar issue here, the config preset (advanced_flybywire_config_v21.xml) is overwritten with default file. I tried a bit and it seems to happen when: - Starting a new game (even with the same save) and opening the config panel, or - When reverting a flight and open the config panel after then. No issues when using the config panel in the same 'session'. My setup is kinda complicated, I'm using a Saitek X55 HOTAS through VJoy and UJR (Universal Joystick Remapper) because usage of the X55 drivers is very laggy and KSP becomes unplayable (It seems there is no solution available, only the Workaround with vJoy and UJR). When the preset is there, everything works fine. I'm really in need of using AFBW, when the controls are defined in der KSP Menu, it chooses randomly what device to use (X55 or Vjoy). I noticed further, that some devices disappear in the config panel and appear again a few moments later, is this a problem? My Specs: KSP 0.9 x86 Windows 8.1 64bit AFBW 1.4.5.0 A couple of Mods: ALCOR Kerbal Alarm Clock Kerbal Engineer Kethane Module Manager Planet Shine RasterProp Monitor SCNSat Telemachus Texture Replacer VVRPM
  7. Thank you Guys, using 32bit and OpenGL did the Trick. I installed the Interstellar Mod and ran out of memory with DirectX. Pretty awesome Mod, reminds me of the gool ol' Orbiter Times But I got one question left: What happens when the ALCOR Stage itself is activated?
  8. Hello Folks, I installed the Alcor MOD, but it seems the MFD's are not working properly: Im using KSP 0.9 x64. Hopefully someone can point me in the right direction, I'm still not familiar with RPM. Thank you in advance Triscus
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