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weebastardman

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Everything posted by weebastardman

  1. Legend - it was indeed hidden from the toolbar. Hadn't used the toolbar to configure visible buttons before. Super simple, now I feel stupid haha. Thanks for the help :-D
  2. Hey guys, hoping to get a bit of support with this mod if anyone has a spare few minutes please. I was hoping to give this mod a go, but can't get it to work at all. I'm running KSP 1.4.2, mod version 6.8.1 (via CKAN). I've uninstalled this mod, cleared out the downloaded file from the CKAN folder in the steamapps>common>Kerbal Space Program(etc etc) folder, and tried reinstalling the mod. The Docking Port Alignment indicator does not show in game at all. I've made sure to "control from" a docking port, and selected a docking port as a target on the ship I am rendezvousing with, but no icon shows up and no screen opens when I do so. Is there something really basic/obvious that I am missing? Please let me know if you need any further info that I haven't already included. Thanks in advance :-)
  3. Appreciate the replies guys, thank you! I'll play around with the mods then and see if I can figure out which one it is.
  4. Hi all, Hopefully a quick answer. I'm fooling around with SCANsat for the first time - could anyone please tell me what the icon with "LA" in it, to the very right of the screen, does? I notice it orients my craft when I press it and occasionally a window pops up with biome data, but can't quite figure it out. Thanks in advance! Link to example: http://imgur.com/MtcN7zz
  5. Nice work! One thing wrong with it though: Your E3-D is actually flying. They tend to spend a lot of their time broken with engineers scratching their heads
  6. Thanks guys! I need to redesign the probes as they suck - poor SAS, need to rethink the engine used or amount of fuel carried as I'd like to use the probes to reach faraway planets. Might need to wait until I've researched Xenon tech etc. Also want to redesign this so that it can carry 6-9 probes at once - this would probably require a "back to front" approach so that the load is being dragged up rather than pushed up by the thrust. Currently working on a comprehensive Minmus lander with a large science payload that I can leave in orbit to use on future missions. I'll stick some pictures up later if i get it finished Andy
  7. Hey guys! Andy here, been playing KSP for about 140 hours and decided to get involved with the community. Please feel free to view my first post/contribution to the forum here: http://forum.kerbalspaceprogram.com/threads/136481-The-Fantastic-Probe-Distributing-Minmus-Flying-Rescue-Mission%21 Look forward to chatting with you all!
  8. Hey guys! First time poster here so be nice Have been playing KSP for about 140 hours now and decided to get involved with the community. Rather than some boring "about me" post, I thought i'd share with you all my recent mission! Previously got featured on KSP's Facebook page with a screenshot I sent them which I was pretty proud of Playing through career mode (haven't played for some months so only just getting used to the new physics) and accepted several contracts, include a "rescue from orbit" and several "place sattelite into orbit" missions. So...I figured I would combine them all! Designed a probe-dispersing rocket (I'm sure there are plenty of people that have done this but first time for me!) with a rescue pod underneath. Even had enough fuel on board (went overkill in the design!) to stop by Minmus...because science. Take a look at the mission on Imgur! http://imgur.com/gallery/x1DSp Let me know your feedback, and look forward to contributing on here in the future Andy
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