Rocket balance is easy, spaceplane balance can be annoying. SSTO VTOL dropship balance is a serious pain. 74 tons (fueled for Orbit takeoff weight) of "You Know, You Should Really Just Put Wings On This And Go To Bed". You can't really say this "flies" without using air quotes. It can take off, achieve stable orbit with a bit of cargo, de-orbit and land successfully (I play with FAR). It also putters around in atmosphere quite nicely and can cruise at supersonic speeds. After some tweaking I intend to take it on a joyride to visit various other planets. I find that once you start getting in this weight range that Firespitter's VTOL steering and hover functions cease working entirely (you will just fall out of the sky) and the B9 compressed-air RCS adds weight faster than it adds effective attitude control. If you want to fly this, it's just you, Jeb, manual engine tilt, throttle, air brakes, and 2 gigantic reaction wheels cranked to 200 and powered by a bunch of RTG's. ActionGroupsExtended is pretty much mandatory. You can actually get more mass into space using the S2 fuselages, 4 normal sized VTOL jet engines, and two rockets, and the hover commands will actually work - but then you miss out on flying a ridiculous ship. Balance has to be fairly exact both loaded and unloaded. Minor discrepancies in the 2 main LFO tanks when you're not fully loaded are fine, but you can't use the Monoprop tank in the command pod. I build everything around the central cargo bay so that I can add cargo without having to rebalance the whole ship, then use symmetrical tanks around that for takeoff. Fore-aft fuel balance is irrelevant in space so you can add more fuel after orbiting. The tail is hollow for interplanetary fuel loads. I find the easiest way to fine tune that last bit during building and updating is to tweak the mass/strength ratio on the control surfaces. RCS Build Aid is great, but you can get it close enough watching the way the CoM and CoT spheres clip through each other. And yes, I'm going to put a ladder on it at some point.