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Bill nye the rocket guy

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Everything posted by Bill nye the rocket guy

  1. Ahh. is it like the far lands in minecraft (large floating point distances cause glitchy-ness)? Also, what about like cause and affect flights For example: i make a rocket to orbit via mechjeb. If it doesn't have enough power, the mission fails. Would this feature be easier to use in space without re-entry effects or aerodynamics?
  2. i have a couple questions. Will the apus also work with jet engines? Will the apus di things like bleed air (if they're going to be in) for the jets?
  3. This may be a crazy idea (or already suggested), but it would be nice to have vessels active and conrolled while not active. Bassically, if you want to send sattelites to orbit multiple times, it can get very tedious. However, if you can have active vessels while not on focus or in the physics range, and an autopilot to steer it, we can do multiple automated launches without spending ,much time. However, this i likely to use ALOT of resources. Can you do something such as run the simulation in a texture-less, more basic simulation? Remote tech sattelite launches can ge annoying when theres so much other awesome things you can do.
  4. Thank you! DCS gave me a huge part of the inspiration. what is sad is the fact that gear, which sticks out, isn't functional like the real one.
  5. An A-10 warthog I slapped together for fun. Mods: B9 Aerospace Kerbal Aircraft Expansion BD Armoury feel free to add ammo to the gau-8 and missiles. Craft file:https://onedrive.live.com/redir?resid=6348A53FE4D3B9B3!344&authkey=!AGvwiA0VVBxLVkg&ithint=file%2ccraft Action Groups: 1:AirBrakes 2:APU Generator(for no reason whatsoever) I'll make a refueler for it. Eventually. this isn't very different from other hogs. is that how you do it?
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