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unsociableTim

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    Rocketeer
  1. OMG It was SOOOO hard for me to learn how to make IVA. I knew literally NOTHING when I started and I was soooo frustrated because lets be honest....the tutorials that have been written so far for modding suck. They all suck. They are all half ass. Thank goodness people took the time to make the little bit that they did but honestly....everything is buried in these forums. So I just waded through the forums for forever, learned Blender from nothing, learned Unity, and then I figured it out. Thanks though. It was hard for me to learn. Maybe I am just an idiot though.
  2. This is my Space Walmart. It is part of a mod pack I made containing every other command module I have made but I've fixed some of them for KSP 1.0. Just in case you are interested.... download link: http://www.curse.com/ksp-mods/kerbal/228806-spaceliner There is a parking lot on the bottom...
  3. actually this is not my best work...I am doing another bird of prey that is going to be like a "luxury" bird of prey??? It is basically what it would be like if I had the keys to the vehicle. That is why the textures are kind of aweful. I was trying to stay true to the Bird of Prey in the movies. This time the textures are very detailed and well placed as well as some other improvements such as disruptor cannons that extend and missiles peaking out of missile bays which open up in battle mode.
  4. This can be downloaded at http://kerbal.curseforge.com/ksp-mods/228806-spaceliner Has IVA, movable wings, and built in claw landing gear
  5. I have come across another thread which stated that new versions of unity do not work well with animating emissives. However, that thread was last posted on in 2013. It was recommended that people instead download versions of unity older than version 4.6. Is that still the case? This is the ancient thread I found: http://forum.kerbalspaceprogram.com/threads/25023-Emissive-tutorial/page2
  6. I just wanted to say for the sake of everyone making animations who happens on this thread that you do NOT HAVE TO export as a FBX. You can simply drag the blender file into unity and it will still work.
  7. Upgraded the space house.... - - - Updated - - - and one of my spacecraft docking to refuel....
  8. yea I will after I take care of some business.. Its supposed to be like a luxury yacht spaceship. Like a Mercedes spaceship.
  9. I'm getting better I think. I made this one that I am extremely proud of.
  10. I think I spend more time in Blender than in KSP.
  11. Actually the interior model is only 0.99% smaller than the exterior model. Except, I cut out the bottom portion of the pod/house because I wanted to leave some space for what I would imagine there to be storage for the 1000 units of monopropellant that are a resource that comes with the pod/house. I want to redo this whole space house concept properly now that I know what I am doing. I want to put something in space that looks like this. Also you can see that this house is VERY Blender friendly.
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