Bruffandino
Members-
Posts
12 -
Joined
-
Last visited
Reputation
2 NeutralProfile Information
-
About me
Bottle Rocketeer
-
I have a problem with the Apollo Docking system. After a quickload, the undock button disappears, and there's no other way to undock. Any ideas? I'm running RO. Let me know if any log might help. Thanks! Marco
-
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Bruffandino replied to nightingale's topic in KSP1 Mod Releases
Got it! Using "Clear current contracts" from the debug menu did the trick. I wonder why it didn't work by simply declining contracts..- 557 replies
-
- contract configurator
- remotetech
-
(and 1 more)
Tagged with:
-
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Bruffandino replied to nightingale's topic in KSP1 Mod Releases
Yep.. I'll try to reinstall everything from scratch. (It was working for me in the past)- 557 replies
-
- contract configurator
- remotetech
-
(and 1 more)
Tagged with:
-
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Bruffandino replied to nightingale's topic in KSP1 Mod Releases
I sent you the wrong ksp.log Here's the correct one. In the game session I tried to decline a few contract to make the remote tech ones appear, with no success. https://www.dropbox.com/s/mw5vow7iygvnwvh/KSP.log?dl=0- 557 replies
-
- contract configurator
- remotetech
-
(and 1 more)
Tagged with:
-
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Bruffandino replied to nightingale's topic in KSP1 Mod Releases
That's strange, I installed it with ckan.. I will double check.- 557 replies
-
- contract configurator
- remotetech
-
(and 1 more)
Tagged with:
-
[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Bruffandino replied to nightingale's topic in KSP1 Mod Releases
I'm experiencing the same issue. Here's my log: https://www.dropbox.com/s/mw5vow7iygvnwvh/KSP.log?dl=0- 557 replies
-
- contract configurator
- remotetech
-
(and 1 more)
Tagged with:
-
KSP crashes on startup
Bruffandino replied to Sacrelicious's topic in KSP1 Technical Support (PC, unmodded installs)
What is your graphics card? I cannot figure it out from your output logs. Does it pass the minimum required spec to run the game? (512MB Video Card, Shader Model 3.0) -
I installed directx, but nothing changed. As i said before i tried to force dx11 but the integrated graphics is being used (and the game crashes pretty soon after loading) I think I will stick with opengl for the moment, is working pretty well for me after all, I even managed to make the AA work. I'll look back into this problem when 1.0 will be released. Thank you all for the support!
-
Update: I tried the -force-opengl option and to my surprise the nvidia GPU is being used!! The game runs considerably smoother this way, even if some opengl related glitches are present. I think I can just stick with that, although I would like to understand why with directx it doesn't work. I even tried to force dx11, but again it used the integrated graphics. Should I try to reinstall directx maybe?? Thanks! Marco
-
First of all, hi everyone! Congratulations for the wonderful community As in the title, there's no way I'm able to make KSP run on the dedicated NVIDIA GT 750M of my laptop. It always run on the integrated intel graphics, as you can see from the log: Kerbal Space Program - 0.90.0.705 (WindowsPlayer) BETA OS: Windows 8.1 (6.3.9600) 64bit CPU: Intel® Core i5-3337U CPU @ 1.80GHz (4) RAM: 8076 GPU: Intel® HD Graphics 4000 (3072MB) SM: 30 (Direct3D 9.0c [nvumdshim.dll 9.18.13.4752]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 I've already tried the following: -Force to use dedicated graphics through the Nvidia control panel -Append -adapter x to KSP.exe (tried with x=0,1,2) -Reinstall graphic drivers -Reboot -Wait for the full moon None of the above worked. Any ideas? Thanks