surge
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surge's post in Removing mod breaks save (1.1) [SOLVED] was marked as the answer
I haven't tested it, but this probably also applies to contracts you've just accepted, but not completed, in which case the relevant section to remove is just "CONTRACT".
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surge's post in This craft will be named XXX on launch was marked as the answer
Ah, figured it out: I misread the priority thing and had them the wrong way around.
I'll leave this post instead of deleting it before anyone has read it because there is so little information about this topic.