Hi everyone, I'm the developer for Sol 0. I noticed I was getting a bit of traffic from over here, so I figured I would stop by. I'm a huge Kerbal fan (if you couldn't tell from a few of the influences in the game...), so it's cool that Sol 0 is getting a bit of notice over here. Sol 0 is still in beta - still a few bugs and honestly a bit less refined than Kerbal's beta. That said, I am updating frequently with bug fixes and am now trying to hit a two-week or so update schedule. The bug noted above is fixed for the next update. Sol 0 was Greenlit back in early December, and I'm planning on releasing on Steam in early 2015, so if early access isn't your thing, the full 1.0 release is on the horizon!