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shadow.blade

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Everything posted by shadow.blade

  1. Took a bit longer, but it's online now.
  2. First of all: Thanks to @Waz for the hard work on this awesome mod! I experienced an interesting bug whenever I jump directly from the Space Center to a ship in orbit: then the clouds seem to be fixed to the camera perspective rather than the planet and the cloud shadows do not match the clouds - they are just fixed at random positions on the surface of Kerbin. When I launch a new rocket or jump to a ship via tracking station everything is fine - the bug only occurs when I jump right into the ship (I'm using Haystack Continued for this - but I assume the same bug may occur with other mods giving the same functionality). I was able to replicate this in a fresh KSP install with only EnvironmentalVisualEnhancements and Haystack Continued installed. Here is a picture of the wrongly placed shadows: http://imgur.com/a/aoOaz - it looks even stranger when moving
  3. Thanks for the fast response. The newly built ship is standing freely in space/air in front of the shipyard. So it doesn't seem like a clipping problem. But I'll take a look at the configs see whether I can find a cause for the problem there. *UPDATE: * it turned out to be a Kerbal Joint Reinforcements Bug which was fixed in the meanwhile
  4. I get the same issue:Ii can perfectly build a ship, but when I hit "release", it is stuck. This happens not only in orbit but also when using an "extraplanetary" launchpad on kerbin. I tried playing around a little bit in order to locate the problem but haven't been successfull. It seems to depend partially on the ship you're trying to launch. For example when I try to launch the stock ion-powered spaceprobe, it gets stuck. But when I remove the radioisotope generators, it doesn't get stuck. But it isn't completely reproducible: I had a ship that got stuck in one savegame but not in another one. BTW: I am using EL with OKS/MKS - so maybe it's because of the alternative launchpads?
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