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JimV

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Everything posted by JimV

  1. Yes, I've noticed this whenever I start KSP and have no network connection. I would assume the same thing happens when KSP-AVC tries to "phone home" and nobody answers (i.e. the site is down).
  2. I don't have any pre-0.90 kethane ships, but I DO have a new mining/processing ship on Mun producing fuel, oxidizer, *and monopropellant*. I am using the medium converter (the one that doesn't output xenon). What parts are you trying? I've noticed that monopropellent is only generated while fuel and/or oxidizer is being output. Once my F+O tanks are filled, no more MP is generated even though there's plenty of room in the MP tank(s). Could this be what's happening to you, broberds?
  3. I just started using Kethane after upgrading to KSP 0.90 (with the unofficial patch, http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-9-2-New-cinematic-trailer%21-0-25-compatibility-update?p=1684327&viewfull=1#post1684327 ), and it's mostly working for me. The Kethane button (large button with a hex icon) only shows up on the Tracking Station view, as DauntingFlyer mentioned above. So I've been going to the Tracking Station, clicking the hex button to display the Kethane "widget" to show/hide the overlay. Switching between different spacecraft (*without* going to the Space Center), I can still show/hide the Kethane overlay. My SCANsat window has a Kethane button, but it doesn't seem to have any effect on the large or small SCANsat maps. One thing that I've noticed, not sure if it's a bug or intended behavior: When I have an active detector on a ship in orbit, it only seems to scan/detect while I'm actively flying that ship. If I switch to another ship, (e.g. between a polar scanner and an inclined "equatorial" scanner), only the one that is currently active will update unscanned hexes.
  4. Thanks for this amazing mod, ethernet!! I haven't launched a Spectrometron yet, but I always assumed that soil sample analysis was a separate experiment, instead of merely short-cutting return of the soil sample to Kerbin. The way that you've explained it above, it seems contradictory to (my perception of) Station Science. All of the Experiment modules require return to Kerbin, so why not just save my soil samples in the return capsule and get 100% science upon arrival? (Instead of hauling an addition 10 (?) ton Spectrometron out to wherever.) If you were to change the Spectrometron such that its analysis was a different experiment from returning soil sample to Kerbin, IMHO it could add to game play. Assuming that Spectrometron "consumes" a soil sample, this gives players the following choices for each biome/soil sample: 1) Return the sample to Kerbin, same as stock game. 2) Spectometron analysis, transmit results (for faster science). 3) Player can collect two samples from a biome to do both of above, but this requires them to make two trips or bring two separate capsules, since (as far as I'm aware) a capsule can only store a single soil sample for each biome.
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