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Rocketeer
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Ah, thanks . I must have missed that one
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There already are a few failure mods, the biggest one being DangIt!. The only problem that I've got with that mod is that you can't lower the chance of Failures happening. So I would suggest a expansion or a new mod, that reduces failure rate with every Launch of the part, which would add more sense to testing Engines or Capsules with unmanned launches. Hope someone makes this, or if this somehow already exists just tell me . (I don't know if this thread title is correct, if anyone has a better name just tell me)
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When you first began KSP what gave you the most difficulty?
Leoworm replied to JackBush's topic in KSP1 Discussion
For me, it was building a rocket that actually got into orbit. In the beginning, about 1 in 5 rockets got into orbit, and none of those had enough fuel to return to Kerbin. -
I've only had that happen once to me when I had a huge rocket in the VAB which stopped me from building. I couldn't get rid of it, so I started a new savegame . Good luck trying to get rid of that thing
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Old versions of KSP (some versions still wanted!)
Leoworm replied to xorg's topic in KSP1 Discussion
I'd really love to try version 0.3. The GUI looks really cool on that version -
Good job, mate! (I wish I could build Rovers as good as that one)
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[Updated September 27th] A Planet Divided: The Story of the Kold War
Leoworm replied to NQMT's topic in KSP Fan Works
Ok, this is an awesome story. Can't wait for Chapter IV! -
This is reaaaally creepy. Thanks for my new nightmare.
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What is your favorite "I did it!" Moment?
Leoworm replied to Sgt.Shutesie's topic in KSP1 Discussion
Getting into orbit the first time without cheats. My first big achievement in KSP. -
I just installed Telemachus with the mkon Interface mod. After a while the mod stopped working, even after multiple reinstalls of the mod and KSP. I also tried it without mkon, but that also didn't help. The Telemachus anntena open link function doesn't work, and it's Up- and Down Link Rate are constantly at 0bit/s. According to the wiki, I should just look for some IP's in the Debug menu, but I couldn't find any there. What I found though was: [Log]: [Telemachus] Unable to open the data link. Please try to edit the Telemachus configuration file manually I then edited the config.xml in /GameData/Telemachus/Plugins/PluginData/Telemachus to make the <string name="IPADDRESS">-1</string> say <string name="IPADDRESS">192.168.178.24</string>This also didn't fix this. I only found two other different piece of text in the debug menu that looked kinda unusual, which were: [Log]: [Telemachus] at Servers.AsynchronousServer.Server.startListening () [0x00000] in <filename unknown>:0 at Servers.MinimalHTTPServer.Server.startServing () [0x00000] in <filename unknown>:0 at Telemachus.TelemachusBehaviour.startDataLink () [0x00000] in <filename unknown>:0 [Log]: [Telemachus] Unable to find bind to address. I don't know if this normal, but I thought it could maybe help. I am using Linux Kubuntu 15.04 64-bit. EDIT: I managed fixing the problem temporarily by repeatedly restarting my computer, but a official fix (If possible) would be appreciated.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Leoworm replied to erendrake's topic in KSP1 Mod Releases
This is now in my main installation. Awesome mod dude! -
I just use them for that extra bit dV while launching:D
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What is your favourite part of a space mission?
Leoworm replied to RainDreamer's topic in KSP1 Discussion
When I finally arrive at my location after all the planning and failing. That moment is unforgettable:D