L4rg3Singularity
-
Posts
87 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by L4rg3Singularity
-
-
The ranger isn't even finished yet...
-
I remember you asked for the model of the command pod in order to make the IVA, but it isn't quite as simple as that as to share assets it uses multiple models which slot together, and they were modelled at different scales to what KSP uses and to each other. So modelling an IVA based on one would result in misalignments in the game, which let you see non-occluded exterior geometry in the game. I know how I made it so I could work out how to model it not to have the window geometry poking through and stuff.
I feel like I explained that terribly. Oh well! Glad you like it hahaha!
The ranger needs animated parts and 2 more engine modes. What's shryq doing? :/
-
I really like that mini ranger, i think it is better than the ranger, and only in 1 part! well done^^
but i have a weird bug, after i undock my miniranger in space the yaw left, yaw right and the left and right are inversed in the controlhttp://i.imgur.com/W2FNXac.png
You sure you aren't controlling from the docking port?
-
I watched the mountains scene again. The ranger has only 1 mode for its engine. It shoots out fire at first, but soon the engine becomes blue just like the lander/endurance engines
-
Never ever.
I'm busy with IRL stuff as well. I have the next couple days off so I'm going to try to get some work done then. No promises though.
Looking forward to that! Its OK, I couldnt give two flying ....s about this mod if it weren't for the developer. Study hard! And live your life the way u see fit!
-
When is the next update coming out? Im just wondering on your progress so...
-
Nope. Lander is mostly one piece. Most of the mass and the drag come from one part, where as the ranger the mass and drag are spread out and it gets off kilter. plus i think the shape of the lander is just more stable by default, sort of like a parachute instead of a plank of wood.
The ranger needs another mode in its engine.
-
The lander needs retro thrusters BTW.
-
Anyone got any tips for landing the Ranger and Lander? I love this Mod and would really like to land without blowing up. Oh, and I'm all for a stack adapter for the Ranger and Lander as well...brilliant Idea billbobjebkirk.
VTOL and landing gear(ranger only)...
-
The ranger iva is innacurate because you can see what's in front of you in the ranger however you can't in this ranger. So I think you should just make the ceiling, floor and seats a bit higher.@shryq
-
That's awesome, thanks! Shall add it to mine in a bit!
Apologies I haven't been active much. Lots of work. Hopefully I can get back to developing in a week or so!
what are you going to add in the next update?
-
What do you mean by 'doesn't rotate'? Per chance do you mean tidally locked where the same face is pointed toward the parent body at all times (i.e. Moon wrt Earth)?
And not to nitpick, but a half completely frozen planet makes no sense, especially not when you want 1/2 the surface to be habitable. If your atmosphere is freezing out (basically, condensing into a solid and settling like snow), then the entirety of your atmosphere will eventually end up frozen on the frozen side. Not to mention planet interiors and cores can't "half freeze" in the sense of sides. Over time liquid cores will eventually solidify but this happens from the outside in, if I recall correctly. I can't see a planet ending up half molten core and half frozen core, at least not in the sense of hemispheres.
I was using my creativity to think of some stuff. But it would be cool
-
Ummm. I get errors when I installed this mod. Like this error is like weird termination or some stuff
-
Can I increase the number of clouds?
-
New ideas.
Atlas, a gas planet which Is small but has a high atmospheric pressure, crushing anything in it's stratosphere. Anything that is beneath it's exosphere will have a hard time escaping. But this gas giant must be small on account of its density.
Janus, a planet that does NOT rotate. One part of the planet is full of life and habitable, while the other part is frozen to the core, to the point where the atmosphere Is not breathable.
-
Just up the max temp values in the cfg. IRL is killing me right now D: I'd love to be able to do more, but... yah know.
Yes.
Oh. Not that reentry. I mean the mod deadly reentry.
-
We need support for deadly reentry. Freaking rangers exploding with jebediah Kerman dying.
-
What do you mean? If you mean you need to have 8 Gb of RAM, I don't think that's true. KSP only uses a maximum of 3.5 Gb of RAM in 32-bit anyway. What's that got to do with FAR anyway? FAR's not a huge memory hog.
Thanks for your help, I managed to fix the issue. Now KSP looks fantastic. Can you go in the wormhole though?
-
What do you mean? If you mean you need to have 8 Gb of RAM, I don't think that's true. KSP only uses a maximum of 3.5 Gb of RAM in 32-bit anyway. What's that got to do with FAR anyway? FAR's not a huge memory hog.
The game works. But...
KERBIN?! WHY ARE YOU A WORMHOLE?!
-
Got a chance to work on the ranger tonight. The external textures are passable, I have all of the parts exported and ready for unity, except for the VTOL (and docking port--still deciding whether or not to make a custom one right now), which will be done when I get the rest of the vehicle into KSP and figure out where the CoM is. Should be pretty quick from here. All the parts use the same texture, I'm aiming for a greatly reduced memory footprint. Plus control surface.
I have a regretably small amount of time as of late, but I'm hoping for a Thursday release.
So the rangers main engine will finally have another mode to toggle?
-
Do you have Texture Replacer installed? I had very funky-looking graphical issues at the main menu with version 2.2.4 of TR, which is fixed in 2.2.5.
Mind you, this might not be the same issue at all. There's also a chance it's got something to do with ATM configs - are you using the aggressive version of ATM? You could maybe try deleting the "BoulderCo.cfg" from ActiveTextureManagement\ActiveTextureManagerConfigs and the ActiveTextureManagement\textureCache\BoulderCo folder and trying again. Just guessing though.
game just crashes now
-
Do you have Texture Replacer installed? I had very funky-looking graphical issues at the main menu with version 2.2.4 of TR, which is fixed in 2.2.5.
Mind you, this might not be the same issue at all. There's also a chance it's got something to do with ATM configs - are you using the aggressive version of ATM? You could maybe try deleting the "BoulderCo.cfg" from ActiveTextureManagement\ActiveTextureManagerConfigs and the ActiveTextureManagement\textureCache\BoulderCo folder and trying again. Just guessing though.
I'm gonna try that. I hope I don't get a wormhole kerbin this time :/
-
Did you just extract the contents of the EVE download into your GameData folder? You might have overwritten some of Astronomer's configs and image files with the ones from EVE.
Try deleting the BoulderCo and Environmental Visual Enhancements folders (or at least temporarily moving them somewhere else). Then reinstall EVE. If you haven't got clouds then, or it crashes, your problem is likely with EVE rather than Astronomer's.
Edit: not sure if it's necessary, but you could consider deleting the GameData\ActiveTextureManagement\textureCache\BoulderCo and GameData\ActiveTextureManagement\textureCache\EnvironmentalVisualEnhancements folders as well, if they exist.
Fixed EVE. Reinstalled everything. Now I have this...
Disgusting to see huh?
- - - Updated - - -
I installed the mod and now this happened... that did not happen in v0.25 ... any idea why this is and how I can fix it? This is not only on Kerbin but also on Jool and Laythe.Ok now I got my game to load, same issue now with the mutant wormhole kerbin glitch thing.
-
What version of ksp is this for?
Its for 0.90
Gargantua System (Lead by the remarkable Dr. Kaboom!)
in KSP1 Mod Development
Posted
Mann has no surface. Only clouds and everything that took place on Mann's planets was on the clouds. So what you can do is make the atmosphere height low and just make a surface with no clouds