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Bogeyman

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Everything posted by Bogeyman

  1. If you press ALT, yes, then you can attach individual parts. If you want to "merge" something like a satellite or some other spacecraft that is already complete, like to put it into your space shuttle or something: It does not work. So the only chance you have to add something preassembled into a cargo bay: Assemble it inside the cargo bay. Or, if your craft with the cargo bay is already in orbit, then you need to fly your other stuff up there, rendezvous and then dock inside that cargo bay. But again, just adding or merging it into it, does not work. I hope that'll get fixed in the near future.
  2. Maybe stupid answer: You must select a pod first, then you have access to the rest of the part...
  3. I deeply apologize for having asked that question. I did not mean to annoy anyone!
  4. Just downloaded 1.0.4 and installed KIS 1.1.5 and KAS 0.5.2 and when starting the new version for the first time it tells me that KIS and KAS Versions are not supported and that I have to use 1.0.2. instead...? Am I missing something? I have not found any newer version of KIS/KAS Chris
  5. I tried again on a mockup. The KAS hose couplers don't do anything. Except you can manually pump fuel to other tanks. I wanted to have it like with the yellow ducts, that the ship automatically pumps fuel into the direction you installed the yellow duct. But that you cannot handle with KAS. Should be fixed.
  6. Hi how can I interconnect fuel tanks with these yellow fuel ducts (FTX-2)? I can attach them, but what's left is just a stud. I cannot draw the line to the other tank. Any ideas? Chris
  7. Sorry to warm up this threat but to me the question is still up to date. Are there any plans now as to come up with some additional interplanetary tanks for the nuclear motor?
  8. No, I tried to connect on the same ship. I guess it's the angle problem - will try that out now
  9. Problem is gone, I have reinstalled everything. Don't know what caused this.
  10. The triangle one. I know that the round ones are for pipes for liquids. That works. But I have problems with the triangle ones for fix struts (forgot the name of it)
  11. Hi I install these orange attachment points with the drill, that works fine, but often when I try to link these, I get the error message "Max angle or length reached, cannot attach" (or something like that). Even when there is nothing in the way and the distance is just a couple of meters apart. is there a tutorial on youtube or any other tutorial as to how to connect struts in space? Chris
  12. Jeb did not have any equipment. I had equipment in a storage container attached to the space ship, but Jeb exited the capsule with the EVA button. He did not have anything with him. Again: The thrusters won't stop firing; Jeb goes spinning back and forth, changing direction of rotation etc.
  13. I have installed KIS/KAS over my vanilla KSP and since then I cannot control Kerbals on EVA. As soon as I press "R" for the jet pack, its thrusters fire like nuts, sending Jeb tumbling head over heels, cannot stop it. Any advice? Chris
  14. Hi just downloaded and installed KIS and KAS (present versions). Testing it with a rover and a SC-62 Container, I try for example to use a CS-RC2-Strut. How does the astronaut "grab" or use it? All I can do is click and drag stuff from the container and "drop" it somewhere. How can I get the Kerbal to use it? I did not find any useful youtube tutorials. Most of them show pop-up menus to click and use items but it does not show with my installation... Any help is welcome
  15. Hi i have downloaded KIS and KAS (latest versions) and installed them into the games folder by copying the folders into the main gameplay folder. Now, after starting the game, I get a big list of warnings stating "texture/winch... not found. Please check installation." "Sound/containeropen cannot be found. Please check installation" etc. etc. I checked the game folders and the files the game claims to be not there ARE THERE. So, what am I missing? Does this happen to others? Greets Chris
  16. Or, come up with some "Parking lots" in front of the Hangar (planes). In the aviation hangar before you click on "launch" you could select lot no.1, 2, 3 and so on... Then I have one rover pop up at parking lot 1, then for the other vehicle I want to interact the rover with I select no. 2. Out I go, flip-flop between the two. I understand what middlemass meant two posts above, but still, having to drive something off the runway and downhill on that plane is still quite tiresome. I also agree that it is not a good idea to be able to spawn wherever you want to.
  17. When testing new rovers or testing the interaction of two different or separate vehicles, I always have to spawn either at the runway or the launchpad (depending where you have built the craft). Now, if I for example would like to test if a fuel truck has the correct design to "dock" with another vehicle, I always need to spawn the first vehicle at for example the runway. Now, I need to drive this vehicle a little away off the runway to make place for the second vehicle. Then I spawn that one and have to drive this to the other vehicle. Does not fit? ARGH, have to do the whole procedure again. It would be really cool if I could select another spawnpoint for such testing purposes, say: In front of the hangar? Writing this, another idea pops up: How about a possibility to select any given location on Kerbin? Just my 2 cents Chris
  18. Sorry if I cut in here but since you are talking about it: I was wondering what the "Source" button at the bottom of the Narrow-Band-Scanner means? If you click on it, it does not change anything...
  19. Being new to KSP, still playing vanilla. I am wondering if I should crank it up with KAS. What are your experiences with it? Worth downloading? Bug problems? I have this link: http://kerbal.curseforge.com/ksp-mod...ent-system-kas (apparantly "KIS" must be installed first). Thanks in advance. Chris
  20. Being new to KSP, still playing vanilla. I am wondering if I should crank it up with KAS. What are your experiences with it? Worth downloading? Bug problems? I have this link: http://kerbal.curseforge.com/ksp-mods/223900-kerbal-attachment-system-kas (apparantly "KIS" must be installed first). Thanks in advance. Chris
  21. Geschosskopf, (and the rest before you), great explanations, thanks!
  22. Hi all, I am looking for tips and/or tutorials as to how to use the ISRU and how to mine. Well, actually I know how the system itself works. I am rather interested in how do you setup a mining factory. How do you interconnect the parts? How do you transfer the fuel that you have processed to your landed spaceship or airplane? How do you "land" this on Mun or other planets? I found an old tutorial which is really awesome (http://forum.kerbalspaceprogram.com/threads/48876-The-art-of-modular-base-building), but it is old and is based on old parts. How do you do it in the new version? Any links, pictures, texts about your strategy is welcome! Thanks in advance Chris
  23. Are you sure that your SAS is actually set for the target? If it says "Orbit", of course you will not be able to point to a target. You need to set your navball to "Target" and then the Target/Anti-target buttons should appear again. That has nothing to do with your relative velocity.
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