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Sobriquet

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  1. As far as your career goes, is the game "over" for you when you max out the tech tree? For me, it kinda is. I like to use the tech tree as my goals. Once I've maxxed it out, there lacks a certain need to continue. I suppose I could always go with the "visit every planet" mindset. That seems like a worthy goal.
  2. Then I can have two versions at the same time. Brilliant! Gonna do this.
  3. Trying to update to 1.0.5. Clicked on "patcher" in games folder and get the "malformed data" error. Does not sync or update. Should I just delete the whole KSP folder and start over?
  4. This is still an issue. Trying to patch to 1.0.5 and patcher says "malformed data, blah blah blah." Do I have to re-install the the whole game to get the update? I purchased through KSP store. (##$#@!! Steam)
  5. For clarity's sake, I am NOT the sharpest bulb in the box when it comes to the intricacies of Kerbal's physics. With that being said, is this even a thing, or is someone tilting at windmills? Not exactly clear what the poster is trying to say. You can put a bunch of engines on a stack?
  6. You hearing this Squad? The lack of a deltaV meter detracts from the fun, it does not add to it. Please address this.
  7. I would like to move 324T of miner/refinery around the surface of Minmus. How many Rovemax XL3s will it take to support it? Or should I be using landing gear? I keep adding XL3s and they break on the runway.
  8. Any idea what this would mean in game play terms? Would a frame rate of 12 increase 13 to 18? Where before you could fly a 400 part craft, would that mean you could fly one of 440-600 parts? Or, is this not how a performance increase is measured.
  9. That did it. Thanks. - - - Updated - - - Wow, yet another little tidbit I was not aware of in KSP. Thanks for the info.
  10. I already tried that. While it will give me desired results in time, I was hoping for the instant fix.
  11. My latest save game corrupted and I had to delete. How can i give myself the 40M in funds and a full tech tree at the start of a new game? I do not want to grind through it again if I don't have to. Starting sliders let me put my rep back to 920, but sliders stop at 500k for money, and 5k for tech. I tried editing the persistent.sfs file under my "saves" tab, but even though I save it, it won't adjust my numbers.
  12. You have the gift mate (or the curse ), these are awesome!
  13. I'm with the majority of the posters on this as well. There is no benefit from multiple mission launches outside of your own personal enjoyment. For myself, being limited to max 14 contracts at a time, sometimes I take each one and assign a different craft. Other times I hit the "X" until all 14 contracts are for the the same planet and launch one massive thing. depends on my mood. If you are not mod-averse, get Kerbal Alarm Clock if you decide to multi-mission. Handles the tedium of having many flights.
  14. I am dumbfounded this is an actual reason for omitting the single most important aspect of game play!! ÃŽâ€v is the apex point (along with its conjoined twin TWR) in KSP. You go no where without proper ÃŽâ€v, and to see that Squad omitted it just to artificially promote "experimentation" is just head shaking in its idiocy. From a personal perspective, I played KSP for ages without any mods, being one of those OCD purists you hear so much about. Trial and error were indeed the theme of my games. The downside was, I hardly went anywhere! All my game time was spent launching and re-launching craft with different tweaks trying to figure out how far my craft could get. Then along came KER. T'was such a simple addition. A single line displayed on my screen giving an astute estimate as to how far my creation might fly. Suddenly a whole new game opened up. No longer was it an exercise in frustration: adding engines, removing fuel, scribbling notes and launching and relaunching. With the foreknowledge of ÃŽâ€v I design crafts for missions. You know, to go places! Now I know (within a reasonable margin of error) what this rocket-fueled-jenga stack is about to do. My crafts are better designed for their contract purposes, my career games last longer, and I play the game longer with much more enjoyment. This is my "single most aggravating thing in KSP." The deliberate omission of a core game stat for the sole purpose of artificially inflating game difficulty. Poorly played Squad. (Now back to hours of fun space exploration, with KER.)
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