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Shiny

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Posts posted by Shiny

  1. You guys hear about that wings update coming up? I don't know much about it, but if it's like groups and stuff, we should make a KSP fighting force :P

    I'm currently flying around Kappa Fornacis if anyone wants to fight in conflict zones together. hit me up!

  2. Weapons are along the lines of what I'm looking for, but a more specific answer is there. The answer is very literal.

    USA. Hehe, nope.

    Maybe pesticide?

    Pesticides aren't necessarily feared throughout the world are they? :P

  3. I'm having a problem with a single rocket not firing when hitting the staging button. It's the middle rocket in a cluster of nuclear rockets. The rocket still works, but it doesn't fire when I press space to stage. I can still activate it manually/using action groups. In addition to this, I just realized that I can't actually stage at all after I fire the rockets. The space-bar does nothing. I can still manually activate stuff.

    cqmUGmR.jpg

    I think it has something to do with the clipping I used to make it possible. I used the method where you flip the girders upside-down into the rocket, than attach the rockets to the bottom of the girders. Anyone got any ideas for fixes?

    Edit: Just realized this probably should have gone into support.

  4. Bit late to the party, but might as well show off my scout ship. The entire launcher slightly exceeds the part count at 323, but it isn't too laggy, and the final ship only comes out around 225. This ship is from Shiny Smugglers Co. , and they support the Hanland Crop. due to their large and generous gifts last Christmas!

    craft: https://www.dropbox.com/s/6ngkbeod71kgu1f/SXR-1.craft

    MPDDMZC.jpg

    zsXES6m.jpg

    yfbO1iP.png

    bQQ7biI.png

    dvICMYH.png

    vsZyA8T.png

    The .craft: https://www.dropbox.com/s/6ngkbeod71kgu1f/SXR-1.craft

  5. Shiny, I like how that ship has evolved, looks lighter overall too.. Your ships though aren't from Kerbin.. they are from the futuristic civilization living on Eve. lol

    Space invaders from Eve? :D

    atrQjZH.png

    Although technically, any space-faring civilization would have to be at least somewhat benevolent, or they would have blown themselves to smithereens in wars... Much like us 50 years ago!

  6. Comrade Jenkens: Battle between Co-8A and XC-305 or 701 would be, and I hate this word, EPIC! Maybe... Maybe... :)

    You know, I've been thinking of a way to make this work - a kind of turn-based multiplayer. It would be completely honor-based, but here would be the rules and guidelines:

    1. Each person takes turns controlling their vessel after they reach orbit. The launches would need to be legit in order to prevent ridiculous ships in orbit. Once both ships are in some kind of orbit, the maneuvers could commence. Ships can also be hyper-edit refueled once in orbit. This is just for convenience; I'm going to assume that if your ship can make orbit, it can be refueled in orbit as well.

    2. Each turn would be 30 seconds of IN GAME time. This is to prevent lag from becoming an issue.

    3. Time warps would be allowed only if both players agreed to it.

    4. The first ship that is unable to move and shoot loses.

    Example round in words:

    1. I launch my SXD-2 ship. Once in orbit, I refuel it with hyperedit, and I warp forward sightly so our two ships aren't too close together in orbit.

    2. My enemy launches their ship. They refuel it.

    3. The turn-based part begins. I use my 30 seconds to plan a burn that will take me to the enemy ship.

    4. My enemy stays put and waits for me to advance.

    5. I begin my burn.

    6. My enemy still waits.

    7. I finish my burn. My enemy and I agree to allow time-warp.

    8. My enemy fires his first missile once I come within 10 km. He controls it for 20 seconds, then it's my turn.

    9. I can easily dodge the missile now that he can no longer control it. I move closer to within my cannon range.

    10. My enemy fires another missile. After 30 seconds, he gets pretty close, but is unable to finish his maneuvers before it is my turn.

    11. I am able to dodge the missile once again, and I continue moving closer. I am within 2 km now. I fire a blind shot.

    12. My shot misses by a lot. The enemy shoots a missile and it hits my starboard wing. 1 of my engines are down.

    13. I disable my other corresponding engine. We are now within 1 km. I fire a shot and personally guide it. It hits his engines. He can no longer move.

    14. He fires another missile and breaks my ship in half. I lose.

    Slow paced, Newtonian strategy battle. If it weren't for the massive lag and turn-based parts, I might actually enjoy it :P

  7. I present to you... SXD-2 MkIV!

    I1Ov41U.png

    It has a repeating cannon that can fire shots in extremely quick succession. These shots have a large mass, allowing for single-shot disablement of most ships. By switching to these shots, you can also guide them using RCS for long-range confrontations.

    K3IkpkS.png

    With all ammo expended and all fuel refilled, the ship has a nice large delta-v of over 8000.

    I'll post the craft file soon. It will come with the launch vehicle attached.

  8. I attempted to add the craft files to my ship folder and when I went to load one I was told I had invalid craft files and was prompted to delete them. Are there additional parts I need to download or something?

    Thanks!

    Do you have mechjeb (1.9.8)? Are you on the right version?

  9. I'm having trouble getting these ships into space; Mechjeb freaks out after 10k and decides to make me do cartwheels :\ I've attempted manually a couple times but my engines decided they'd rather fly off the ship than do their job. lol.

    Ah, it takes a small amount of trickery to get these ships into orbit. Usually, turning on RCS right when the gravity turn begins (plus a bit of prayer) does the trick.

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