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kmarti

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    Bottle Rocketeer
  1. That woud be awesome! Have you tested it well? And what are the additional mods and their versions you run?
  2. alright, here we go: Running via Intel Graphics: http://hastebin.com/tuwosatude.vbs CPU loads: http://i.imgur.com/FAiw2ff.png (sorry for the orange hue) Running via Nvidia Graphics: http://hastebin.com/isuludekiz.vbs CPU loads: http://i.imgur.com/oDP8i5p.png
  3. Hm, I dont have a gaming mouse. Anyways, I played around with a fresh install of ubuntu and without having the nvidia drivers installed CPU-load seems to be fine (all cores between 10% and 40% viewing the space center, flying small things...), although the game is slow due to the weak intel graphics. To test, i installed the nvidia drivers with nvidia-prime: Game runs faster now but the high CPU loads are back (At least one core constantly >70%, fan speeds go to max... and that only viewing the space center). So there definitely seems to be an issue with the nvidia drivers, and its not PPFX. :/ I hope 1.0.3 will be fine.
  4. Hm, tried disabling it but doesnt seem to change anything :/ Anyway, guess we have to wait for 1.0.3 and see if it brings any improvements.
  5. I'm having the same problem. With strace it calls showing some function that waits for a thread to end (or something similar) shown. Forgot to write down its name. Will try your solution. But I hesitate to reinstall the old NVidia drivers as with them another game of mine isn't running ... I see similar behaviour. I dont know about the "pre 1.0 era" but my KSP on linux runs constantly around 80%-100% CPU load...heat and fan noise included whereas the windows installation stays nicely quiet around 10% (unless flying giant rockets with many parts of course...). Installation: KSP on Steam on Ubuntu 15.04 on a Dell Latitude E5450 with Nvidia Geforece 840M, nvidia-346 drivers with nvidia-primus installed for optimus support. Is that normal behaviour on linux installations? I hope not, flying 3 part rockets with the CPU at 100% and a screaming fan is not fun. Martin
  6. Just one quick question here: I'm getting x2 asparagus suggestions for a 1t payload to tylo: [TABLE=class: panel-table table] [TR=class: ng-scope] [TD=class: stage]0 [/TD] [TD=class: parts partList] Payload: 1t [/TD] [TD=class: stageMultiplier][/TD] [TD=class: cost ng-binding]0 / 0[/TD] [TD=class: mass ng-binding]1.000 / 1.000[/TD] [TD=class: deltaV ng-binding]0 / 8080[/TD] [TD=class: twr ng-binding]0.00[/TD] [TD=class: time ng-binding]0.0 / 657.1 [/TD] [/TR] [TR=class: ng-scope] [TD=class: stage] 1 [/TD] [TD=class: parts partList] ROUND-8 Toroidal Fuel Tank FL-T100 Fuel Tank FL-T400 Fuel Tank LV-N Atomic Rocket Motor [/TD] [TD=class: stageMultiplier][/TD] [TD=class: cost ng-binding]10160 / 10160[/TD] [TD=class: mass ng-binding]5.199 / 6.199[/TD] [TD=class: deltaV ng-binding]4296 / 8080[/TD] [TD=class: twr ng-binding]1.23[/TD] [TD=class: time ng-binding]341.9 / 657.1 [/TD] [/TR] [TR=class: ng-scope] [TD=class: stage] 2 Asparagus [/TD] [TD=class: parts partList] TT-38K Radial Decoupler FTX-2 External Fuel Duct ROUND-8 Toroidal Fuel Tank FL-T100 Fuel Tank FL-T200 Fuel Tank FL-T400 Fuel Tank LV-N Atomic Rocket Motor [/TD] [TD=class: stageMultiplier]x2[/TD] [TD=class: cost ng-binding]23670 / 33830[/TD] [TD=class: mass ng-binding]12.697 / 18.896[/TD] [TD=class: deltaV ng-binding]3783 / 3783 [/TD] [TD=class: twr ng-binding]1.21 [/TD] [TD=class: time ng-binding]315.2 / 315.2 [/TD] [/TR] [/TABLE] How should I understand this? The 2 LV-N stacks of stage two light at the same time as stage 1 and feed into it? Im confused.
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