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rbrgames

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Posts posted by rbrgames

  1. thank you Lisias I will test the groove of the world stabilizer, when I manage to right click on the converter I have a be, interesting solution,
     when you are on the track accelerate the time to 2x for example there click with the right button on the converter, you see that now you can access the options,
     kkkkkkk as you said the devil is in the details, I was also having problems with the ship appearing at about 1000 meters in height I will test the stabilizer,
     but when collecting hydrogen I assemble the right converter with the hydrogen tank but not with a deuterium tank, I will test this configuration and give you a support
    

     

     

     

    meu conversor e meu tanque de hidrogênio estão presos no casco da nave e não no tanque de deutério, esse pode ser o problema, vou testar

     

  2. https://uploaddeimagens.com.br/imagens/inovations_ksp_1-3-png

    Highlighting also that absorption and hydrogen in the atmosphere and conversion to tritium and deuterium also work, I know that it will be very hard to think that it is not right to live in the past, but as a saying in my beloved country Brazil, where I live, an old pot is made nice food!!

    Spoiler
    Spoiler

     

     

     

    https://uploaddeimagens.com.br/imagens/inovations_ksp_1-3_-_2-png

    https://uploaddeimagens.com.br/imagens/inovations_ksp_1-3_-_3-png

  3.  

    Hi everybody, good evening, I am very pleased to say that I was able to run impossible inovations in ksp 1.3, I was testing the mod part by part and managed to open the game without crashes after deleting the following folders inside the folder impossibleinovations, Plugin and MiniAVC folders, This and the retribution I give to this wonderful mod and its creator and to all who like this mod like me and those who missed you so much when your project was left ....

     

    Highlighting also that absorption and hydrogen in the atmosphere and conversion to tritium and deuterium also work, I know that it will be very hard to think that it is not right to live in the past, but as a saying in my beloved country Brazil, where I live, an old pot is made nice food!!

    Spoiler
    Spoiler

     

     

     

  4. recompile the code think it would not be enough because the mod in INTAL Monthly Newsletter 1.1.3 with problems in this converters (and serious problems) and without them I do not see difference between these engines and motors and normal liquid fuel, it's a shame because with this mod was possible to create complex ships with takeoff and landing without nessecidade of stages, but now, pardon the word, screwed up the nearest mod would kpsie but he did not come close to impossible innovations, the way now will be to settle on making giant ships 50 stages that hardly reach the moon ....

  5.  

    Mike curiously when I assign one blotão action , the funcionan converters well to min, to convert hydrogen into tritium and deuterium , to min the only proble is when the ship explodes is by heating on reentry or hit the ground , that there the game from a locked to each burst from each of the inverters and the hydrogen tanks.

     

    In response to what Jandicando told me , thank you again , I will be anxious waiting for the novelty of next week ^_^

  6. good hello night again , after several tests , I discovered why so many crashes when my ships explode with mod impossible inovations , are actually two problems , one is the converters , the other are the tanks of hydrogen when he hit the ground locking begins and the game crashes every converter explosion and hydrogen tank when these tanks and converters explode, the other pieces explode without catching anything, and I suspected it would be these parts because when you click the right mouse button either the converters as the hydrogen tanks under construction mode, nothing happens , no option appears , and this is since kerbal migrated from 1:05 today ... so has no relation with thumbs , at least with my pc .... . if only because when I create ships with more than 250 parties and the ship exploded and this without comversores of inovations impossible , this type of crash never happened ....
  7.  

    good hello night , I used the windows search to delete all thumbs of kerbal folder , found a er lot deleted all , but still all ves my ship crashes or explodes the Spare 's impossible innovations insist on catching all game every explosion at that time my core i7 with 16 gig of ram and gtx 980ti , is like a celeron with onboard card ....

  8.  

    This update is a fraud ? all the problems of INTAL Monthly Newsletter 1.0.5 are present in this INTAL Monthly Newsletter ! such as not click with the right mouse button in converters or hydrogen tanks , the game crashes every explosion of parts.

     

    honestly the only mod that made me play kuerbal was this but the way this wonderful mod not won an update the height of its importance , very sad, sniifff

  9.  

    good hello night , I wanted to again thank you for the great job and have given continuity to this wonderful mod , and so to report , that when the ship explore the ground , the game gets to hang with the explosion of each piece that composes the mod impossible inovations , fis the test to leave only one piece and found that this happens with converssores of hydrogen to deuterium and tritium ...

     

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