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Hosch

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Everything posted by Hosch

  1. Thank you very much! It does work exactly as i imagined. i did not expect the FE author to nitice this anyway, this is my final edit: CATEGORY { name = Filter by Function type = stock value = replace SUBCATEGORIES { list = 19,Life Support } } SUBCATEGORY { name = Life Support icon = Lifesupport FILTER { CHECK { type = folder value = ThunderAerospace } } } @SUBCATEGORY[Utility] { @FILTER,* { CHECK { type = check invert = true CHECK { type = path value = ThunderAerospace } } } } TAC's parts are now no longer in the utility folder, but in a seperat one similar to your additions (e.g. Airintake, Langing Gear, ect.) again, thank you very much
  2. I want to ask if there is a way to hide parts from the stock categories (while using e.g. filter extentions). I think especially about TAC's life support which floods the utility folder. Ii seperated them into another subcategory, but they're still load in utility. when setting the category from "utility" to "none", the parts wont even be loaded into the game .... so does anyone know how to handle this? I havn't seen a similar post and I hope this is the right place for this question
  3. The A.I.R.B.R.A.K.E.S. toggle setting in the actiongroups sill be undone with the next load/launch. So i have discovered that unbinging the A.I.R.B.R.A.K.E.S. toggle function form the brakes section and/or binding it to another actiongroup wont be saved. Extending/retracting works fine, but the toggle function is undone by loading/launching a craft or leaving the SPH/VAB. It appears on all crafts i tried and in both SPH and VAB. KPS version 1.02.842 at windows 32 bit using steam, all stock Steps to Replicate (at least for me): 1) enter SPH or VAB 2) attach an A.I.R.B.R.A.K.E. to any craft 3) edit the toggle function in the actiongroupes (remove it from brakes and/or add it somewhere) 4) save the craft and load it 5) toggle function will be only at the brakes again edit: WRONG TAG, sorry Google told me there was a similar threat already, but it was removed or something and I haven't found any threat with the same problem so I hope this bug isn't known already
  4. since the HL parts match the MK3 parts from 0.90, do you plan to rename them?
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