hamiltonianflow
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[Release - Final] kOSPropMonitor - IVA kOS Monitor
hamiltonianflow replied to dsonbill's topic in KSP1 Mod Releases
Here is the library compiled for 1.0.2 version of KSP (w/ modified gui and module manager files from agises); hope it works for newer versions as well. -
[Release - Final] kOSPropMonitor - IVA kOS Monitor
hamiltonianflow replied to dsonbill's topic in KSP1 Mod Releases
Thanks! It totally works, and moreover I've learned how to compile Visual Studio / MSBuild projects on linux (use xbuild, that is packaged in mono-devel on Fedora, btw for any struggling person that would read this). It's kinda irritating only that the dependency paths in the source had to be manually corrected for me. Now only to figure out how to move the navyfish's docking indicator iva to ingine ignitor button, or to add completely another button in the upper row... -
[Release - Final] kOSPropMonitor - IVA kOS Monitor
hamiltonianflow replied to dsonbill's topic in KSP1 Mod Releases
Did anyone managed to make this work? Or at least has any idea how to modify the files (it obviously isn't working out of the box)? -
Because I took as a starting point orbital mechanics and not spacecraft design, there will be some time before I'll write anything about ÃŽâ€v etc. - I definitely want to do that, but it'll take some time. Also, when I'll start writing about it, I will make all the usual assumptions like instantaneous burns etc., so it won't be an engineering-like treatment (more like theoretical physics-like), so if you would use those formulae instead of some numerical integrators and apply them to KSP, you will get some discrepancies.
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Updated with part 23 Intermission: Setting sail for space (part 1): Ideal solar sail which is about solar sails, that is spacecrafts that use the radiation from the sun to propel themselves (though they are absent from the stock game, there are mods (like SolarSailNavigator or KSP Interstellar Extended) which give you those functionalities).
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Hello everyone. I've started a small series with popularising science using KSP in mind. The goal is to explain physics concepts which are used in KSP in a way accessible to people w/out maths or physics background (so the stuff interesting for those people won't start until some very late instatements). The best case scenario is that at the end reader will be able to use the formulae showing up all the time on the forum, and use computer programmes to make their very own pork-chop plots, aerodynamics curves etc. (but this is still long way ahead). At the moment the series has following instalments: So what’s the deal with orbital motion anyway? Kinematics of orbital motion continued, i.e. talk about periods and velocities Vectors, vectors, vectors… and derivatives! The change of velocity, i.e. acceleration, and CASes Basic gravitation, i.e. force of gravity between two bodies and barycentres Gravity field around a planet, i.e. how to do some science in KSP Orbital mechanics resources On the equations of motion, i.e. the essence of dynamics, and something about rockets Orbital period and Kepler’s 3rd law, i.e. prepare your (non-atomic) watches Kepler’s 3rd law in our solar system and KSP (the first attempt) Orbital velocity for a circular orbits How to get off this rock, i.e. pervaya kosmicheskaya skorost’ Orbital trajectories and solving equations of motion in a spreadsheet What is that shape? - Equations of motion and elliptic trajectories ΚÉνικά. i.e. the ugly shadow of algebraic geometry A few words about the foci Some more properties of ellipses: area and integration Even more properties of ellipses: circumference and special function Ellipses, circles, parabolas and moduli space of conics Eccentric anomaly É, true anomaly Õ and a pile of non-intuitive jargon The equations of motion around gravitating body: from Cartesian to polar coordinates Intermission: Kabbalah with Titius-Bode law Intermission: Setting sail for space (part 1): Ideal solar sail Angular momentum conservation and Kepler’s 2nd law If anyone has any comments, please share. Thanks for feedback.
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Thanks for a great mod! I've made a config files which spawn the launch site in Baikonur in RSS. I don't know why, but sometimes if I launch stuff directly after loading a save using Kosmodrome in RSS (next to the default RSS site there), it spawns the ship way way underground and Kosmodrome is nowhere to be seen, but after reverting and lunching again it spawns properly. This have to do something with mysterious workings of Kerbal Konstructs maybe? The screens of new pads look exciting - do you intend to make a Kourou-like site in a fashion similar to Baikonur-like Kosmodrome?