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ToTheMoooon

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  1. I'm working on a mod right now that adds a bunch of more interesting contracts. One of them requires kerbals to be removed if the contract expires, which can trigger this bug. Can I bundle your CrewRosterFreezeFix.dll fix in with my mod when I publish it? (Giving you credit for that, of course) EDIT: Nevermind, your fix didn't work in this case since the kerbal I needed to remove was generated by my mod instead of from the Astronaut Complex. I managed to fix it though, by basically doing what your mod does and set the kerbal to unowned instead of removing it from the roster.
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